FREE BOOKS

Author's List




PREV.   NEXT  
|<   84   85   86   87   88   89   90   91   92   93   94   95   96   97   98   99   100   101   102   103   104   105   106   107   108  
109   110   111   112   113   114   115   116   117   118   119   120   121   122   123   124   125   126   127   128   129   130   131   132   133   >>   >|  
ses his hand as a signal. If the game be repeated, the hopping in the second round should be on the opposite foot. FOR THE SCHOOLROOM.--This may be played in the class room by having an equal number of pupils in each row of seats. The players remain seated until it is their turn to hop, each hopping from his own seat to the forward blackboard and back to his seat again; or the distance may be made greater by continuing past his seat to the rear wall and then back to his seat again. The game starts with those in the rear seats. Each pupil as he takes his seat tags the pupil seated next in front of him, who takes this as a signal to start. The line wins whose player in the front seat first returns and raises a hand to show he is seated. HOUND AND RABBIT _10 to 60 or more players._ _Playground; gymnasium; schoolroom._ A considerable number of the players stand in groups of three, with their hands on each other's shoulders, each group making a small circle which represents a hollow tree. In each tree is stationed a player who takes the part of rabbit. There should be one more rabbit than the number of trees. One player is also chosen for hound. The hound chases the odd rabbit, who may take refuge in any tree, always running in and out under the arms of the players forming the tree. But no two rabbits may lodge in the same tree; so as soon as a hunted rabbit enters a tree, the rabbit already there must run for another shelter. Whenever the hound catches a rabbit, they change places, the hound becoming rabbit and the rabbit hound. Or the hound may at any time become a rabbit by finding shelter in an empty tree, whereupon the odd rabbit who is left without shelter must take the part of the hound. This game may be made very lively, and has much sport in it even for adults. The trees should be scattered promiscuously so that both rabbits and hound may have many opportunities to dodge and run in various directions, with false starts and feints that add zest and interest to such a game. For large numbers of players it is advisable to give each a better chance to participate actively in the game by having the rabbits and trees change parts whenever a rabbit is caught. The hound, and the rabbit who was caught, then choose their successors. [Illustration: HOW MANY MILES TO BABYLON?] HOW MANY MILES TO BABYLON? _10 to 100 players._ _Indoors
PREV.   NEXT  
|<   84   85   86   87   88   89   90   91   92   93   94   95   96   97   98   99   100   101   102   103   104   105   106   107   108  
109   110   111   112   113   114   115   116   117   118   119   120   121   122   123   124   125   126   127   128   129   130   131   132   133   >>   >|  



Top keywords:

rabbit

 
players
 
player
 

number

 
seated
 
rabbits
 
shelter
 

change

 

starts

 

caught


hopping
 

BABYLON

 

signal

 

catches

 
Whenever
 
choose
 

forming

 

places

 

successors

 
hunted

finding
 

Indoors

 

enters

 

Illustration

 
chance
 

directions

 

actively

 
participate
 

numbers

 
interest

advisable
 

feints

 

opportunities

 

lively

 

promiscuously

 
scattered
 

adults

 

greater

 

continuing

 
distance

blackboard

 

forward

 

opposite

 

repeated

 
SCHOOLROOM
 

remain

 

pupils

 
played
 

hollow

 

stationed