before being tagged, he continues with the group. If the pebble holder
is caught before he can get back to the leader, he must pay a forfeit
or change places with the leader, whichever method is decided on
before the game opens.
In a crowded playground it is well to require that the chasers follow
over exactly the same route as the pebble man. Under such conditions,
the game is more successful if limited to ten players to a group.
This game is from the modern Greeks. It is found to bear
transplanting excellently, being full of interest and sport.
PINCH-O
_5 to 30 or more players._
_Gymnasium; playground._
This is a game of chase, an advancing line (rank) of players turning
and fleeing from an odd player in front of them when a signal is
given. The players in the advancing line pass a "Pinch" (hand
pressure) from one to another along the line, the end players calling
out "Pinch!" and "O!" respectively at the start and finish of this
performance. The "O" is the signal for the chaser to start. The chaser
therefore watches the hands carefully to detect the pressure and know
when it is approaching the end; the other players naturally try to
conceal this passing of hand pressure, delaying or hastening it to
take the chaser unaware.
The player who is It walks backward, being about ten feet in front of
the others, who advance slowly forward in a line, holding hands. The
player on one end of the line calls "Pinch!" and at once squeezes or
pinches the hand of the player standing next. This player slightly
presses the hand of the one on his other side, and so on across the
line until the pressure is felt by the last player on the opposite
end, who at once calls out "O!" Immediately that the "O" is heard, the
entire line is liable to be tagged by the one who is walking backward
in front of them, and they therefore instantly turn and run for
"home," a place determined beyond certain boundaries at one end of the
ground. The one who is It gives chase, and any one tagged by him must
join him in tagging the players when the game is repeated. The game
ends when all are caught, the last player to be caught being the
winner, and taking the part of the odd player for the next round.
[Illustration: PITCH PEBBLE]
PITCH PEBBLE
_4 to 10 players._
_Out of doors; seashore._
This game may be played with pebbles, shells, or nuts, each player
having two or four of such articles. The object of the
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