_10 to 60 players._
_Schoolroom._
All of the pupils but one sit at their desks with heads bowed on the
arms as though sleeping, but each with a hand outstretched. The odd
player, who is the squirrel, and carries a nut, runs on tiptoe up and
down through the aisles, and at his or her discretion drops the nut
into one of the waiting hands. The player who gets the nut at once
jumps up from his seat and chases the squirrel, who is safe only when
he reaches his nest (seat). Should the squirrel be caught before he
reaches his nest, he must be squirrel the second time. Otherwise the
player who received the nut becomes the next squirrel.
It is scarcely necessary to say that the other players wake up to
watch the chase.
SQUIRREL IN TREES
_10 to 100 players._
_Schoolroom; playground; gymnasium._
This game is very like Hound and Rabbit, but is a little less
exciting, and under some circumstances better adapted to very young
children.
Most of the players stand in groups of three, with hands on each
other's shoulders, forming hollow trees. In each tree is a player
representing a squirrel, and there is also one odd squirrel without a
tree. The teacher or leader claps her hands, when all of the players
must run for other trees, and the odd squirrel tries to secure a tree,
the one who is left out being the odd squirrel next time.
STAGE COACH
_10 to 60 or more players._
_Parlor; schoolroom; gymnasium._
A leader is chosen who has a faculty for telling a story. This leader
gives to each of the players the name of some part of a stage coach or
of its contents. Thus, one may be the whip, one the wheels, one the
cushions, one the windows, others the brake, driver, harness, horses,
passengers, including specifically the fat old gentleman, the woman
with the bandbox, etc.
Where there are many players, several may be given the same name,
though it is desirable that these should not all be seated near
together. The leader then tells a story in which the various parts of
a stage coach are mentioned, and whenever he names one of these parts
or articles, the player or players bearing that name must get up
instantly, whirl around once, and sit down again. Any player failing
to do this must pay a forfeit. Whenever the story teller says "Stage
Coach!" all of the players must get up and turn around. At the end of
this story he will manage to have the stage coach meet with a
catastrophe, and as soon as h
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