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tions are thoroughly mixed and passed around, each player drawing one. The same is done with the nouns. Each player must then write a verse which shall answer the question and contain the word that he has drawn, no matter how irrelevant they may be. A time limit is generally given for this performance, varying with the facility of the players. The following may serve as examples. The author recalls a very grave banker, not suspected of humor, who drew the question, "How long should you roast a leg of mutton?" The word drawn was "Finger." He wrote:-- "To roast the mutton, let it linger Longer than to roast your finger." Another business man drew the question, "What is the difference between doughnuts and sponge cake?" The word was "Youth." He wrote:-- "Sponge cake is delicate and sweet to the taste, While doughnuts are tough as thunder; And the youth who partakes of the first in haste Will tackle the latter with wonder." The game may be made more difficult by each player writing on a third slip of paper a verb or an adjective, these to be collected and redistributed with the nouns and questions. CROSS QUESTIONS _10 to 60 players._ _Parlor; schoolroom._ All but one of the players sit in two rows facing each other, those directly opposite each other being partners. The odd player walks around the rows behind the others, asking questions of any player facing him from the farther row. The question must be answered, not by the player addressed, but by his partner or _vis-a-vis_, who sits with his back to the questioner. Any player answering a question addressed directly to him, or failing to answer one addressed to his partner, or giving an incorrect answer to a question, changes places with the questioner, or pays a forfeit, as may have been decided on beforehand. FOR THE SCHOOLROOM.--When played in the schoolroom, the adjacent rows should form a group and face each other so as to leave free aisles between the groups in which the questioners may walk, as shown in the diagram of "Old Man Tag." The game may be made to correlate with almost any subject in the school curriculum, the questioner asking, for instance, for capital cities, boundaries, mountains, etc., for geography; for dates or the names of heroes in great events, for history; or even for brief problems in mental arithmetic. DUMB CRAMBO _10 to 30 or more players._ _Parlor._ The p
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