tions
are thoroughly mixed and passed around, each player drawing one. The
same is done with the nouns.
Each player must then write a verse which shall answer the question
and contain the word that he has drawn, no matter how irrelevant they
may be. A time limit is generally given for this performance, varying
with the facility of the players.
The following may serve as examples. The author recalls a very grave
banker, not suspected of humor, who drew the question, "How long
should you roast a leg of mutton?" The word drawn was "Finger." He
wrote:--
"To roast the mutton, let it linger
Longer than to roast your finger."
Another business man drew the question, "What is the difference
between doughnuts and sponge cake?" The word was "Youth." He wrote:--
"Sponge cake is delicate and sweet to the taste,
While doughnuts are tough as thunder;
And the youth who partakes of the first in haste
Will tackle the latter with wonder."
The game may be made more difficult by each player writing on a third
slip of paper a verb or an adjective, these to be collected and
redistributed with the nouns and questions.
CROSS QUESTIONS
_10 to 60 players._
_Parlor; schoolroom._
All but one of the players sit in two rows facing each other, those
directly opposite each other being partners. The odd player walks
around the rows behind the others, asking questions of any player
facing him from the farther row. The question must be answered, not by
the player addressed, but by his partner or _vis-a-vis_, who sits with
his back to the questioner.
Any player answering a question addressed directly to him, or failing
to answer one addressed to his partner, or giving an incorrect answer
to a question, changes places with the questioner, or pays a forfeit,
as may have been decided on beforehand.
FOR THE SCHOOLROOM.--When played in the schoolroom, the adjacent rows
should form a group and face each other so as to leave free aisles
between the groups in which the questioners may walk, as shown in the
diagram of "Old Man Tag."
The game may be made to correlate with almost any subject in the
school curriculum, the questioner asking, for instance, for capital
cities, boundaries, mountains, etc., for geography; for dates or the
names of heroes in great events, for history; or even for brief
problems in mental arithmetic.
DUMB CRAMBO
_10 to 30 or more players._
_Parlor._
The p
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