enkins!" when all of the hands of his
opponents are brought from under the table and held up with palms
outward toward the guessing party, fingers closed down tightly over
the palms, the quarter being hidden in one of the hands. The opponents
may look at the hands from their side of the table in this way as long
as they choose. The leader then commands "Down, Jenkins!" when the
hands are slammed down simultaneously flat on the table, palms
downward. This is done with enough noise to disguise the clink of the
coin striking the table. The object of the game is for the opponents
(those not having the coin) to guess under which hand the coin is
laid, each hand supposed not to have it being ordered off the table.
The captain of the guessing party, who alone may give these orders
(though his players may assist him with suggestions), calls for the
lifting of one specified hand at a time. The player named must lift
the hand indicated, and that hand is thereafter to be taken from the
table.
If the guessing party can be successful in thus eliminating all of the
empty hands so that the coin is left under the last hand, they are
considered to have won, and the coin passes to them for the next
round. If the coin be disclosed before the last hand be reached, the
side holding it adds to its score the hands remaining on the table
that were not ordered off. The side wins which has the highest score
when the play stops, the time limits being indefinite.
For the schoolroom see also an adaptation called _Hands up--Hands
down_.
WHAT IS MY THOUGHT LIKE?
_5 to 30 players._
_Children's party; house party; playground._
The players are seated in a circle or any convenient group. One of the
number decides upon a "thought"; that is, he thinks of some person,
object, or abstraction, without telling the others what it is. He then
asks of each in turn, "What is my thought like?" Each answers anything
he chooses. The first player then declares what his thought was, and
asks of each, "Why is--(naming the object he thought of)
like--(whatever such player answered)?" Each must find some likeness,
however absurd, or pay a forfeit. For instance, the answers around the
circle might be, "Your thought is like an umbrella," "like Napoleon,"
"Pinafore," "sadness," "my necktie," "a rose," etc. The questioner
then says, "I thought of a lead pencil. Why is a pencil like an
umbrella?" "Because it is oftenest black." The pencil may be like
Napol
|