c feats), these two classes of amusements are
included here in one chapter. The searcher for forfeits will do
well, however, to look through the section on feats.
I. CONTESTS FOR TWO: WRESTLING MATCHES AND TUGS OF WAR
The following group of wrestling matches and races make a very
interesting and vigorous form of game with which to close a lesson in
formal gymnastics. For instance, if pupils are in a formation that
admits of immediately turning toward partners without change of
formation, this may be done and any of these games then used without
further rearrangement of a class. When used in this way the wrestling
matches are generally determined by the winning of the best two out of
three trials.
These wrestling matches and races may of course be used also for
forfeits.
BALANCE WRESTLE.--Two contestants stand each in a forward stride
position, the right foot being lengthwise on a line (the same line for
both contestants) and the left foot back of it, turned at right angles
to the right foot with the heel touching the same line. The toes of
the right feet should touch. In this position players grasp right
hands. The objects of the game are to make the opponent (1) move one
or both feet, or (2) touch the floor with any part of the body. A
point is scored for the opponent whenever a player fails in one of
these ways. After a trial has been made with the right hand and foot,
the wrestle should be repeated with the left hand and foot extended,
and so on alternately.
BOUNDARY TUG.--Two lines are drawn on the floor, five feet apart.
Within this space two contestants face each other, the right toes
touching and each stepping backward in a strong stride position with
the left foot. Both players grasp a cane or wand, and each tries to
pull the other across one of the boundary lines.
HARLEQUIN WRESTLE.--This is a one-sided wrestle between two persons.
Each stands on one leg; they then grasp right hands and each tries to
make the other lower his upraised foot to the ground, or touch the
floor with his free hand. The opponent may not be touched with the
free hand.
INDIAN WRESTLE.--Two players lie on their backs side by side, with
adjacent arms locked. The feet should be in opposite directions. At a
signal the adjacent legs are brought to an upright position and
interlocked at the knees. The wrestle consists in trying to force the
opponent to roll over from his position.
INTERFERING.--This is one of the
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