FREE BOOKS

Author's List




PREV.   NEXT  
|<   201   202   203   204   205   206   207   208   209   210   211   212   213   214   215   216   217   218   219   220   221   222   223   224   225  
226   227   228   229   230   231   232   233   234   235   236   237   238   239   240   241   242   243   244   245   246   247   248   249   250   >>   >|  
el just moved, he lifts the opposite ones; that is, the left toes moving outward, the right heel moving inward, and so progresses for a specified distance. IV. FORFEITS Many of the things described in the previous section of this chapter may be used as forfeits. Forfeits are used in many games as a penalty for failure, and may be an occasion for much merriment. The usual method of collecting and disposing of the forfeits is for each player when he fails, to deposit with some one person designated for the purpose some article which shall serve to identify him when the penalties are assigned. This may be a ring, some small article from the pocket, a bonbon, a pebble, or flower, a bit of ribbon, or other ornament of dress. When the game is over, the forfeits are redeemed. For this purpose one player is chosen as the judge, who is seated. Behind him stands a player who takes one article at a time from the pile of collected forfeits, holds it over the head of the judge so that he may not see it, and says, "Heavy, heavy hangs over thy head." The judge then asks, "Fine or superfine?" (meaning, boy or girl?) The holder answers, "Fine," if a boy, and "Superfine," if a girl, and adds, "What must the owner do to redeem it?" The judge then pronounces sentence. Part of the sport of this imposing of penalties for forfeits is the ignorance of the judge as to who is the owner of the forfeit. The following penalties are appropriate for the paying of forfeits, and many of the feats previously described are also suitable. The practice of forfeits is prehistoric, and is thought to have originated in the custom of paying ransom for immunity from punishment for crimes. As used in games of later years, the main object has been to make the offender ridiculous. AFFIRMATIVE, THE.--A player is required to ask a question that cannot be answered in the negative. The question is, "What does y-e-s spell?" BLARNEY STONE.--The player is required to pay a compliment to each person in the room in turn. BLIND WALTZ.--Two players are blindfolded and told to waltz together. CHEW THE STRING.--Two bonbons are wrapped in paper and tied each to a piece of string six yards in length. These are placed on the floor at a distance from each other, the free end of each string being given
PREV.   NEXT  
|<   201   202   203   204   205   206   207   208   209   210   211   212   213   214   215   216   217   218   219   220   221   222   223   224   225  
226   227   228   229   230   231   232   233   234   235   236   237   238   239   240   241   242   243   244   245   246   247   248   249   250   >>   >|  



Top keywords:

forfeits

 

player

 

penalties

 

article

 
purpose
 

paying

 

question

 

required

 
person
 

distance


moving
 
string
 

originated

 

prehistoric

 

practice

 

length

 

thought

 

ransom

 

crimes

 

punishment


suitable
 

immunity

 

custom

 

previously

 

imposing

 

ignorance

 
pronounces
 
sentence
 

forfeit

 
redeem

BLARNEY

 

compliment

 
blindfolded
 

players

 

negative

 
offender
 
ridiculous
 

object

 

AFFIRMATIVE

 

STRING


answered

 

bonbons

 

wrapped

 
occasion
 

merriment

 
failure
 

chapter

 

Forfeits

 

penalty

 
method