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chapter on "Counting out and Choosing Sides.") Whenever a ball goes out of bounds it should be returned to the captain of the opposite (catching) side by a player designated for the purpose. POINTS OF PLAY.--Successful play will come both from throwing and bowling the ball. The best way to throw or bowl the ball is from the extended right arm, the ball being held on the wrist by bending the wrist upward and turning the hand inward over the ball. The right foot should be in the rear and at the start the trunk twisted toward the right. As the ball is thrown, the weight of the body should be changed to the forward leg and the body swung forward nearly half around from the waist toward the left. The best way to stop the ball is usually by blocking it with both arms; but it may be blocked with the legs or the body. The ball may be tossed from player to player on the same side, either to get it into the hands of the best thrower or to mislead the opponents as to when it will be aimed at their clubs. Players may move about on their own side, but overstepping the boundary lines is a foul. Club guards should not get far away from their line of duty. The ball should be aimed at the clubs or at open spaces between players, not at the players themselves. FOULS.--It is a foul for a ball to pass above the cord drawn over the opponents' club line. Such a foul scores one for the defensive side. It is a foul for a thrower to step over the center line. For this the opponents score two points. It is a foul for a club to be overturned by a player on his own side. Each club so overturned scores five points for the opponents. SCORE.--Overturning an opponent's club with the ball scores five points. Passing the ball beyond the opponents' club line below the cord but without hitting the clubs scores three points. A ball passing between a pair of clubs scores ten. A ball passing between the legs of an opposing player scores ten. No score is made on a ball caught by the opponents. Fouls score as stated above. The game is played in ten or fifteen minute halves, with five minutes' intermission, the team winning which has the highest score at the end of the second half. It adds greatly to the interest of the game to post the score in sight of the players, on a blackboard, large paper, or other bulletin. This game was originated by Dr. Dudley A. Sargent. BOMBARDMENT _10 to 100 players._ _Playground; gymnasiu
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