chapter on "Counting out and Choosing Sides.")
Whenever a ball goes out of bounds it should be returned to the
captain of the opposite (catching) side by a player designated for the
purpose.
POINTS OF PLAY.--Successful play will come both from throwing and
bowling the ball. The best way to throw or bowl the ball is from the
extended right arm, the ball being held on the wrist by bending the
wrist upward and turning the hand inward over the ball. The right foot
should be in the rear and at the start the trunk twisted toward the
right. As the ball is thrown, the weight of the body should be changed
to the forward leg and the body swung forward nearly half around from
the waist toward the left. The best way to stop the ball is usually by
blocking it with both arms; but it may be blocked with the legs or the
body. The ball may be tossed from player to player on the same side,
either to get it into the hands of the best thrower or to mislead the
opponents as to when it will be aimed at their clubs. Players may move
about on their own side, but overstepping the boundary lines is a
foul. Club guards should not get far away from their line of duty. The
ball should be aimed at the clubs or at open spaces between players,
not at the players themselves.
FOULS.--It is a foul for a ball to pass above the cord drawn over the
opponents' club line. Such a foul scores one for the defensive side.
It is a foul for a thrower to step over the center line. For this the
opponents score two points. It is a foul for a club to be overturned
by a player on his own side. Each club so overturned scores five
points for the opponents.
SCORE.--Overturning an opponent's club with the ball scores five
points. Passing the ball beyond the opponents' club line below the
cord but without hitting the clubs scores three points.
A ball passing between a pair of clubs scores ten.
A ball passing between the legs of an opposing player scores ten.
No score is made on a ball caught by the opponents.
Fouls score as stated above.
The game is played in ten or fifteen minute halves, with five minutes'
intermission, the team winning which has the highest score at the end
of the second half.
It adds greatly to the interest of the game to post the score in sight
of the players, on a blackboard, large paper, or other bulletin.
This game was originated by Dr. Dudley A. Sargent.
BOMBARDMENT
_10 to 100 players._
_Playground; gymnasiu
|