PROGRESSIVE CAPTAIN BALL]
GROUND.--The ground is divided into two equal parts, with a line
through the center. In the center of each of the two fields a circle
is drawn for the captain's base, four feet in diameter. At equal
distances around this a series of small circles for bases is drawn,
the series outlining the arc of a large circle open to the center or
dividing line. The small bases (circles) should be each three feet in
diameter. Their number will depend upon the number of players, but
they should not be closer than six feet to each other and ten feet
from the center base.
Each base in the accompanying diagram is lettered to make clearer the
order of progression, but when this order is once understood, it is
not necessary to number the bases on the ground.
TEAMS.--The players are divided into two even teams, each consisting
of a captain, two fielders, and a number of basemen, one for each of
the small outer circles or bases. In addition, there should be a guard
for each baseman and one for the captain.
The players are disposed as follows: The captain stands in the center
base, with a guard outside the base. Each of the basemen stands in one
of the smaller outer bases, with a guard outside his base. The
fielders, at the opening of the game, face each other at the center of
the dividing line.
OBJECTS OF THE GAME.--The objects of the game are (1) to send the ball
in a complete circuit of the outer bases; and (2) to throw the ball
from a baseman to the captain on his side of the field.
START.--The game is started by the referee throwing the ball up
between the fielders, who jump for it and try to bat it toward their
own captain and basemen. Whenever a score is made, the ball is put in
play again as at first.
RULES.--The captain may not step outside his base. A ball caught in
this way does not score, but the misstep is not a foul unless with
both feet. The outer basemen may put one foot outside their bases when
trying to catch the ball. A guard must stay within three feet of the
base he guards, and may not step within it. Guards, of course, try to
prevent the basemen from getting the ball or to prevent its being
thrown to the captain, and to intercept it as it makes the round of
the circle. They also try to get the ball to throw to the basemen on
their own side. The fielders, aside from jumping for the ball when it
is put into play, may move anywhere in the field. Their chief office
is to get the ball
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