s antagonists' balls
so as to serve his own in making short rolls between holes. Whether
the play be interrupted by failures of different players or not, the
player wins who first rolls his ball up the line, down again, and back
to the third hole, as first described.
TOSS BALL
_10 to 60 players._
_Schoolroom._
_Gas ball; bean bag._
This game should be played with a light gas ball or a bean bag, which
the teacher holds, standing in the front of the room. All of the
players are seated. The teacher throws the ball suddenly in any
direction at any player, who must stand at once to catch the ball and
immediately toss it back to the teacher. A player failing to catch the
ball, or catching it without standing, has one point counted against
him. Any player having failed in this way three times is out of the
game and must take his place at one side of the room set apart for
that purpose. As the game progresses, one outside row of seats or the
rear row across the room may be reserved for the players out of the
game, other rows being added as needed.
This game may also be played with a pupil tossing the ball instead of
the teacher. Any player failing to catch the ball, or catching it
while seated, changes places with the thrower instead of being out of
the game, as when the teacher throws. The thrower stands always in the
front of the room. Both methods make a good game.
A large part of the interest of this game lies in the rapidity of the
play and the unexpectedness with which the ball is thrown in any given
direction.
TREE BALL
_5 to 15 or more players._
_Out of doors._
_Football; hand ball; bean bag._
This game is a form of Ball Tag, and may be played with any
light-weight football, or with a bag or sack filled with leaves or
grass.
Each of the players but one chooses a tree, as for the games Puss in
the Corner or Ball Puss. The object of the game for the odd player is
(1) to kick the ball so as to tag one of the tree men with it, and (2)
to secure a tree for himself, which he may do when no one else has it.
The object of the tree players should be not only to avoid the ball by
dodging, which may include running around the trees, but they should
also try to exchange places as frequently as possible, their prowess
in this way serving as an aggravation to the odd man. The game should
be played where there is not much undergrowth, and under such
conditions may be very lively and full of
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