d and catch with the right with the palm
downward (knuckles up, "dog snack" fashion).
9. Throw with the left hand and catch with the left in the same manner
as in 8.
10. Throw, clap the hands, touch the right knee, and catch.
11. Throw, clap the hands, touch the left knee, and catch.
12. Throw the ball; clap the hands in front, behind, in front again,
and catch the ball.
13. Throw, lift the right knee, clap the hands under it, and catch.
14. Throw, lift the left knee, clap the hands under, and catch.
15. Throw, turn around, and catch.
WAR
_10 to 60 players._
_Playground; gymnasium._
_Basket ball._
Two concentric circles are drawn at each end of the playground, the
size of the circles depending on the number of players. When there are
thirty on each side, the diameter of the inner circle should be
fifteen feet and that of the outer circle thirty feet. The inner
circle is the fortress, and the space between the two circles is the
trench. Behind each trench is drawn a prison ten feet square. The rest
of the floor is the battlefield. The players are divided into two
teams, which take possession of the two fortresses. Then one side
advances to attack the fortress of the other side. The attacking party
has a basket ball, which represents ammunition. The object is to
throw the ball in such a way as to strike within the opponents'
fortress. The assailants surround the trench and pass the ball among
themselves until a favorable opportunity offers for a well-directed
shot. By making this preliminary passing of the ball very rapid, the
enemy is confused as to the quarter from which the ball may be
expected. If one of the assailing party enters the enemy's trench, he
may be tagged, and so become a prisoner, being placed in the prison
and therefore out of the play. If the shot (throw of the ball), when
finally made for the enemy's fortress, be successful, the assailing
party scores one, and all of its men who are held prisoners are set
free.
The defending party during the attack stand within their trench or
their fortress, as they see fit, and try to block the ball. If at any
time the ball falls into their hands, they immediately rush out in an
attack on the enemy's fortress at the opposite end of the ground, and
in transit may tag with the ball, and so make prisoners of, as many of
the enemy as they can touch. The enemy must therefore, when a ball
lands within its opponents' fortress, flee immed
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