one of the most
important features of team work.
GROUND.--A ground measuring about fifty feet long by twenty-five wide
should be divided into two equal parts by a line across the center.
The rear boundary of each half is the goal or club line on which the
Indian clubs are placed. Above these club lines a cord or rope is
stretched seven feet from the ground. This cord may be fastened to
posts on either side of the ground, or jump standards may be used to
support it. If desired, back stops may be placed across the ground at
a distance of five feet beyond the club line and extending beyond the
boundaries of the court on either side.
Indian clubs or tenpins weighing two or three pounds are placed on the
club line, there being one pair for each club guard. One pair of these
clubs should be placed in the center of the line and one at each end
of it three feet from the posts that hold the cord. The clubs of each
pair should be separated by a distance of eighteen inches.
TEAMS AND OFFICIALS.--The teams consist of from three to six players
on each side, though five on a side is the most desirable number. The
description of this game and the diagram assume five players to a
team. Each team chooses a captain, who settles disputes (unless other
officers be appointed for this purpose, as hereinafter stated), and
who assigns places for the other players as he sees fit. He himself
occupies any place he desires.
[Illustration diagram: BATTLE BALL]
Each team is divided into club guards and forwards. For five players
there should be three club guards, each standing before a pair of
clubs, and two forwards or throwers, who stand near the dividing line.
In the placing of players it is desirable to place the best catchers
as club guards and the best throwers as forwards. In addition to the
team players, it is desirable to have a referee, two judges, and one
or two scorers, though all these offices may be filled by the same
person.
The referee should keep time, should start the game, should announce
scores and settle disputes. The judges, one for each side, should
watch for fouls and report points made by their respective sides to
their scorers.
OBJECTS.--The objects of the game are (1) to knock over the opponents'
clubs with the ball; (2) to make a goal by passing the ball beyond the
opponents' club line under the string but not hitting the clubs.
START.--The sides toss up for the ball or choose by drawing cuts (see
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