hopping relays, but the shoulders may
not be used in it. Two contestants fold arms, and each, while hopping
on one foot, tries to make his opponent put the other foot to the
floor. As neither arms nor shoulders may be used, this is done
entirely by a side movement of the free leg.
KNEE AND TOE WRESTLE.--Two players sit on a mat, facing each other.
The knees should be drawn up closely and the players should be near
enough together to have the toes of each touch those of the opponent.
Each player passes a stick under his knees, and then passes his arms
under it and clasps his hands in front of his own knees. The wrestling
begins at a signal and consists in each player trying to get his toes
under those of his opponent and throw him backward.
LUNGE AND HOP FIGHT.--A circle six feet in diameter is drawn on the
ground. One player takes a lunge position forward, so that his forward
foot rests two feet within the circle. The second player stands in the
circle on one foot with arms folded across the chest. The hopper tries
to make the lunger move one of his feet. The lunger in turn tries to
make the hopper put down his second foot or unfold arms. Either player
is defeated also if he moves out of the circle. The lunger may use his
hands and arms.
PUSH AND PULL.--Two lines are drawn on the floor at an interval of
five feet. Within these lines two players take their places with two
stout sticks, canes, or wands between them, each player grasping one
end of each cane. The object of the feat is to push the opponent
across the boundary line behind him, or to pull him over the nearer
boundary line.
The relative positions of the opponents may be reversed and the same
struggle gone through back to back, still holding the canes.
This differs from Boundary Tug in the way the wands are held
and the fact of there being two wands.
ROOSTER FIGHT.--This is an old Greek amusement. A ring six feet in
diameter is drawn on the ground. Two players are placed in this, who
stoop and grasp each his own ankles. In this position they try to
displace each other by shouldering. The player loses who is overthrown
or who loosens his grasp on his ankles.
SHOULDER SHOVE.--For this, the players are divided into groups of
five; each group marks on the ground a circle about eight feet in
diameter. All five players stand within the circle. Four of them must
fold their arms across the chest and hop on one foot. The object of
the game is
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