if in section three, it scores
three points, etc. Should he stop with one foot on a line or outside
the circle, he scores nothing. The players take turns, each having but
one trial at a turn. The game is won by the player first scoring
twenty-five or fifty points, as may be decided.
[Illustration diagram: SUN DIAL]
TAG
The game of plain, old-fashioned Tag may be made great sport,
especially if suddenly and unexpectedly commenced in a group of
players when other interests seem to lag.
The game has many variations, a considerable number of which
are here given, each variation making practically a different
game.
This game is found in all countries and is prehistoric. It is
supposed to have arisen from the idea of fleeing from an evil
spirit, and in those forms from which immunity is found by
touching wood or iron or taking some particular position, that
especial feature is supposed to have originated in the idea of
breaking the spell of the pursuing evil.
The following tag games will be found in their alphabetical order:--
Cross Tag
Fence Tag
French Tag
Hang Tag
Home Tag
Japanese Tag (_Over_)
Maze Tag (Line Tag; Right Face)
Old Man Tag
Partner Tag
Schoolroom Tag
Shadow Tag
Stoop Tag (Squat Tag)
Tag
Whip Tag
TAG
_4 to 60 players._
_Indoors; out of doors._
Tag in its simplest form may be started by any one of a group of
players suddenly turning to another, touching (tagging) him and saying
"You're It!" when all must flee from the one who is It.
The player who is It may chase and tag any other player whom he
chooses, but will aid his own ends by suddenly turning his attention
from one player to another, or by doubling back on his course, or
resorting to any of the other feints that give an unexpected turn to a
game of chase.
The players who are being chased will add to the zest of the game by
venturing as close as possible to the one who is It, calling to him
and taunting him with their proximity, and suddenly dodging away. When
a player is hard pressed or breathless, or does not wish to play, he
may become immune from tagging by crossing any one finger over its
neighbor on either hand, as the forefinger over the middle finger. It
is considered "babyish," however, to resort to this unless there is
some very good reason. A player who has ha
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