If he guesses correctly, the player changes places
with him. If incorrectly, he must go on with his search. The players
may resort to any reasonable devices for escaping the hands of the
groping blind man, such as stooping or dodging, so long as they do not
take more than three steps. When caught, a player may try to disguise
his identity by making himself shorter, etc.
STONE
_10 to 30 or more players._
_Playground; gymnasium._
A large circle is drawn on the ground or floor in the center of the
play space. At either end of the ground a goal is marked off. One
player, chosen to be stone, sits on the floor in the circle. The other
players stand around outside the circle, taunting the stone by
stepping over into his territory. Suddenly, and the more unexpectedly
the better, the stone rises and runs for the other players, who are
only safe from tagging when behind one of the goals. Any one so tagged
becomes a stone and joins the first stone in sitting near the center
of the circle. They also join him in chasing the other players
whenever he gives the signal. This continues until all the players
have been tagged.
STOOP TAG
("Squat" Tag)
_4 to 60 or more players._
_Indoors; out of doors._
One player is It and chases the others, trying to tag one of them. A
player may escape being tagged by suddenly stooping or "squatting";
but each player may stoop but three times. After the third time of
stooping, the player may resort only to running to escape being
tagged. Any player tagged becomes It.
For large numbers of players there should be several taggers.
SUN DIAL
_2 to 10 players._
_Gymnasium; playground; seashore._
A circle from twelve to twenty feet in diameter is drawn on the
ground. This is intersected with straight lines, like the spokes of a
wheel, which divide it into twelve sections, numbered consecutively
from one to twelve.
One player is blindfolded, placed in the center (on the hub of the
wheel), and turned around several times to confuse his sense of
direction. He then walks around inside the rim while counting twelve,
or repeating the verse:--
"Dickery, dickery, dock;
The mouse ran up the clock;
The clock struck ten
He ran down again,
Dickery, dickery, dock."
He stops on the last word, and the number of the space in which he
stands is scored to his credit; for instance, if he stops in section
eight, it scores eight points for him;
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