FREE BOOKS

Author's List




PREV.   NEXT  
|<   159   160   161   162   163   164   165   166   167   168   169   170   171   172   173   174   175   176   177   178   179   180   181   182   183  
184   185   186   187   188   189   190   191   192   193   194   195   196   197   198   199   200   201   202   203   204   205   206   207   208   >>   >|  
business men in a Y. M. C. A. gymnasium who resorted even to leapfrog tactics in the strenuous sport they put into this game. TOMMY TIDDLER'S GROUND _5 to 30 or more players._ _Playground; gymnasium._ The ground is divided by a line into two equal parts. One of these belongs to Tommy Tiddler, who stands on his side of the line and may not cross it. All of the other players are on the other side of the line, and venture across the line into Tommy Tiddler's ground, taunting him with the remark,-- "I'm on Tommy Tiddler's ground, Picking up gold and silver!" Tommy may tag any one on his ground, and any one so tagged changes places with him. The players will learn to add to the interest of the game by venturing as near Tommy Tiddler as possible and being very tantalizing in inducing him to run after them. Tommy Tiddler, on his part, will find opportunity for considerable finesse, such as in appearing to give his attention entirely to one player, then suddenly turning and dashing for another. TOSSING WANDS _10 to 60 or more players._ _Gymnasium; playground; schoolroom._ This game is played in two forms, line form and circle form. LINE FORM.--The players stand in two lines or ranks facing each other, all those in one line being provided with gymnasium wands about three feet in length. A leader is appointed who either counts or commands as a signal for tossing the wands back and forth from one line to the other: as, "One, two, three--toss!" This is even more effective if gymnastic movements be taken on the three counts, as bending the trunk forward with the wand downward, stretching the arms upward with the wand overhead, extending it forward at shoulder height, and then tossing backward over the head. The signals for this would be "Bend! Stretch! Out! Toss!" The wands should first be held in the hand with the palms upward, and caught with the hands in the same position. Later, the hand position should be reversed, the wand being grasped with the downward-turned palms. CIRCLE FORM.--When players are proficient in catching in opposite lines or ranks, they should form a circle, facing around in single file, each player being provided with a wand which is tossed backward over the head and caught by the player behind. This may be done best rhythmically with the exercises and commands mentioned above, "Bend! Stretch! Out! Toss!" The wand should be caught with the palms
PREV.   NEXT  
|<   159   160   161   162   163   164   165   166   167   168   169   170   171   172   173   174   175   176   177   178   179   180   181   182   183  
184   185   186   187   188   189   190   191   192   193   194   195   196   197   198   199   200   201   202   203   204   205   206   207   208   >>   >|  



Top keywords:
players
 

Tiddler

 

ground

 

gymnasium

 

player

 

caught

 

downward

 

facing

 

forward

 
Stretch

backward

 

commands

 

provided

 

upward

 

counts

 

circle

 

tossing

 
position
 
appointed
 
signal

leader

 

single

 

rhythmically

 

exercises

 

mentioned

 

tossed

 

effective

 

length

 
movements
 

shoulder


height
 
reversed
 

overhead

 
extending
 
signals
 
grasped
 

bending

 

opposite

 
gymnastic
 
catching

stretching
 

turned

 

CIRCLE

 
proficient
 
appearing
 

venture

 

stands

 

belongs

 

taunting

 

silver