WINK
_9 to 25 players._
_House party._
An uneven number of players are required for this game. Enough chairs
are placed in a circle to allow one chair to each two players and one
for the odd player, that is, half as many chairs as there are players,
with one player over. A player sits in each chair, all facing inward.
Behind each chair stands a second player, who acts as guard. There
should be one empty chair with a guard behind it. This odd player
winks at some one sitting in the circle, who at once tries to slip out
of his chair without being tagged by his guard and take his place in
the empty chair. He may not go if he be tagged by his guard. The
object of the guards should be to avoid being the keeper of an empty
chair, and therefore the one who has to wink. The players try to evade
the vigilance of the guards by the quickness and unexpectedness of
their movements. The guards may not keep their hands on their
prisoners, but must have them hanging at their sides until they see
their players winked at. They may not dash around the sides of the
chairs which they guard, but must stay all the time behind them.
Nodding the head may be used instead of winking, but is more apparent
to the guards.
WOLF
_5 to 30 or more players._
_Out of doors._
This is an admirable hide and seek game where there are many hiding
places, as in a village or the country.
One player is chosen for the wolf, who goes off and hides. The rest of
the players are sheep, with one of their number as leader. A place is
chosen for a pen where the sheep must stay and blind their eyes while
the wolf is hiding. This pen may be a tree or rock or a square or
circle drawn on the ground. The leader counts one hundred, to give the
wolf time to hide. The sheep then start out, but must all follow their
leader "like sheep," looking for the wolf in each place where the
leader may search for him. This game differs from most other hiding
games in that the searchers are the ones who have to flee for safety
when the hider is discovered. As soon as the wolf is spied, the leader
cries:--
"All my sheep
Gather in a heap;
For I spy the woolly, woolly wolf!"
The sheep at once stand still until the wolf has taken a jump toward
them, which he must do before he may chase them; but immediately that
the wolf has made his leap, the sheep all turn and run for the sheep
pen, the wolf following. As the wolf may not run until he hears
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