once away from the playing space. He should not line up
again with his team.
The player thus touched dashes forward in his turn and touches the
first player in the file facing him, from which Number One came, and
passes off the game limits. Each player thus runs only in one
direction, instead of in two, as in a single relay race. The team wins
whose last player first dashes across the starting line opposite him.
As in the single relay race, this may be played by handing a
flag from one runner to the next, instead of "touching off." If
a flag be used, it should not be on a stick because of danger
to the eyes.
This game may also be played with strict observance of athletic
rules. The first runners should then be started with the
signals, "On your mark!" "Get set!" (or "Get ready!") and "Go!"
There should be a judge to watch fouls for each division of
each team, and two judges at the finish. Fouls consist in
starting over the line, even with part of the foot, before
being touched off, or in a failure to actually touch. The teams
win in the order of finishing, plus consideration of the number
of fouls, as described for the Potato Shuttle Relay.
SIEGE
_10 to 30 players._
_Out of doors; barn._
This game is suitable for a barn; the greater the number of open doors
and windows available in the barn the better.
The players are divided into two equal parties, one of which personate
defenders, and take their places in the barn, with the doors and
windows open. The other party are the besiegers, and are stationed
outside the barn. The fighting is done by means of weeds specially
prepared for the purpose. The weeds commonly called redroot or
iron-weed are very good for this. The stems, measuring about a foot
and a half in length, are stripped except for a small leaf or tuft of
leaves at one end. On the opposite end the root is cut away so as to
leave only a small knob which will serve to weight the missile.
The game opens with each party provided with a pile of this
ammunition, which is thrown at the opponents through the doors and
windows of the barn. A player hit once with a dart is considered
"wounded," but may keep on playing. A player hit twice is "killed,"
and is out of the game. Each party must keep within its own bounds.
The party wins which has the fewest killed at the end of the game.
This was a favorite game with a group o
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