clasping hands. One player runs around
the outside of the circle and tags another as he runs. The player
tagged immediately leaves his place and runs in the opposite
direction. The object of both runners is to get back first to the
vacant place. Whoever succeeds wins, and remains in that place, the
one left out becoming runner the next time.
This is sometimes varied by having the players bow and shake hands as
they meet. This adds an element of self-control, but detracts from the
vigor and sport of the game. This game is one of the standard
favorites for little children.
SCHOOLROOM.--In the schoolroom this game is played with all of the
pupils seated except one. The odd player walks or runs through the
aisles, touches some player, and runs on around the room in the
direction he is going. The one touched at once leaves his seat and
runs around the room in the opposite direction. The one wins who first
gets back to the vacant seat. Dodging through aisles to shorten
distance is not allowed; the run must be around the outer aisles of
the room.
SLIPPER SLAP
_10 to 30 or more players._
_Indoors; out of doors._
This game is played with a slipper, or a piece of paper folded in
several thicknesses to present a surface of about three by eight
inches, firm but flexible. This may be crumpled at one end to form a
sort of handle, if desired.
One player is chosen to stand in the center. The others stand in a
circle, shoulder to shoulder, so that the center player cannot see
what goes on behind their backs. The players then pass the slipper
from hand to hand behind their backs, taking every favorable
opportunity to slap the one in the center with it; but instantly that
this is done the player holding the slipper must put it again behind
his back and pass it to the next player, to avoid being caught with
the slipper in his hand. The one in the center should try to catch any
player who thus slaps him before the slipper is passed to another
player.
Very rapid action and much sport may be had from this game. It is
rulable to hit the center player with nothing but the slipper, but the
players will use any other feints they choose to mislead him as to who
holds the slipper, pretending to pass it, or making a false move as
though to hit him, etc. The center player must catch one of the circle
men with the slipper actually in his hands to have it count. Should
this be done, he changes places with that player.
This
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