in diameter is drawn on the floor in the
front of the room and serves as a goal. One player is chosen to be It,
and stands ten feet from the goal. The other players sit at their
desks. The one who is It calls the name of some player, who must at
once rise and try to run through the goal and return to his seat
without being tagged. In order to do this, he may have to make quite a
detour before passing through the goal, or he may be able to run
through it at the opening of the chase. The chaser must also run
through the goal before he may tag the runner. If the chaser succeeds
in tagging the runner, he continues to be chaser, and calls the name
of another player to run. If the runner gets to his seat without being
tagged, he changes places with the other and becomes It.
This game is printed with the kind permission of the Alumni
Association of the Boston Normal School of Gymnastics, from the
book entitled _One Hundred and Fifty Gymnastic Games_.
SHADOW TAG
_4 to 60 players._
_Out of doors._
This is a very pretty form of tag, suitable for little
children, and they delight in playing it. It hardly need be
said that it requires a sunny day.
The player who is It tries to step or jump on to the shadow of some
other player, and if successful, announces the fact by calling the
name of the player. That player then becomes It.
The teacher or leader will need to encourage the children to venture
boldly into the open spaces, where the shadows become apparent, rather
than to huddle on one side of the ground, where the chaser cannot
reach the shadows.
SHUTTLE RELAY
(Double Relay)
_20 to 100 players._
_Playground; gymnasium._
This form of relay race is especially adapted to large numbers
in limited space. The action is more rapid than in the single
relay, although each runner runs only half as far.
The players are divided into two or more groups of equal numbers. Each
group in turn is divided into two divisions, which stand facing each
other in single file, with the leader of each division toeing a
starting line. There should be from fifty to one hundred and fifty
feet between the starting lines. At a signal, the leaders on one side
of the ground run forward, but instead of touching a goal or terminal
line at the opposite end of the ground, the runner "touches off"
(touches the outstretched hand of) the leader of the line facing him,
and passes at
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