ayer might step. The players then try, by pushing or
pulling their comrades by means of the clasped hands, to make them
knock over the clubs. Any player who overturns a club or who unclasps
hands must at once leave the circle, the club being replaced. The
first players so leaving start a "scrub" circle; players disqualified
in the scrub circle start another in their turn, etc. The player wins
who is left in the original circle. Where several circles have been
formed, the several winners may form a circle at the close and play to
determine the final winner.
[Illustration diagram: POISON SNAKE]
This game has possibilities for much sport and skill. The
agility with which players leap over or pass between the clubs
is as important a part of the game as the pulling and pushing.
The clubs should be sufficiently scattered to make it possible
for a player to save himself in this way. Children may need to
have this feature of the game pointed out to them. The game is
equally interesting to children or adults, but obviously
requires gymnasium suits for girls or women.
POM POM PULLAWAY
_5 to 30 or more players._
_Out of doors._
This game is often played between the curbings of a city street, but
is suitable for any open play space which admits of two lines drawn
across it with a space of from thirty to fifty feet between them. All
players stand on one side behind one of the dividing lines, except one
player who is It and who stands in the center of the open ground. He
calls any player by name and adds a formula, as below:--
"John Smith, Pom Pom Pullaway!
Come away, or I'll fetch you away!"
Whereupon the player named must run across the open space to the
safety line on the opposite side, the one who is It trying meanwhile
to catch him before he reaches that line. If he gets over safely, he
remains there until all of his comrades have joined him or have been
caught. Any one caught by the one who is It joins the latter in
helping to catch other players as they dash across the open space, but
the one originally It remains the caller throughout the game. After
all of the uncaught players have crossed to one side, they try in the
same way to return to their first goal. The first one to be caught is
It for the next game.
Players should give the chaser as much difficulty as possible
in catching them by making feints in one direction and suddenly
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