. This is
generally restricted to hitting with caps. Thereafter, when the Red
Lion issues forth, he must take the prisoner with him, hand in hand,
both of them endeavoring together to catch one of the other players by
putting their arms over his head.
The Red Lion and his man may not issue, however, from their den until
the chief calls "Cow catcher!" or some other signal, as explained
below. As in the previous case, when a prisoner is caught, he and his
captors hurry to the den to avoid the buffeting of the other players.
Each time that the Red Lion goes forth, all of his prisoners must go
with him. The method in which they go, however, and in which they
capture their prey, will be determined by the signals of the chief.
When he calls "Cow catcher!" they must all run out in a long string,
hand in hand, and capture their prisoner by any two in the line
slipping their clasped hands over his head. If the chief calls
"Tight!" the Red Lion and his men go forth in the same way, holding
hands, and try to capture a player by surrounding him and so take him
to the den. Should the chief call "Doubles!" then the Red Lion and his
men come forth two by two, and try to capture their prisoners. The
order in which these varied commands are given is entirely at the
discretion of the chief.
At any time when the Red Lion and his men are out on the hunt, any of
the other players may try to break apart the clasped hands of the
hunters. Whenever this is done, the lions must rush back to their den,
being driven back and buffeted by the outside players. The game ends
when all of the men have been captured by the Red Lion's party. The
last man to be caught is the winner, and becomes Red Lion for the next
game.
RING-A-LIEVIO
(Ring-a-lee-ve-o)
_10 to 30 or more players._
_Out of doors._
This is a form of Hide and Seek in opposing parties. Players
who are caught are prisoners and may be freed as described. The
method of capture also differs from that in some other forms of
Hide and Seek.
A small goal or den about five feet square is drawn at some central
point.
Two leaders are chosen who alternate in choosing players, until all
are disposed in two groups. Lots are drawn or counting out resorted to
between the captains to determine which side shall start out first.
The remaining group takes its place in the den while the opponents go
to some distant point, from which they call "Ready!" and immediatel
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