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es particularly suited to make a timid child courageous, and a teacher or leader using the game with little children should urge such timid children to take an active part in the game. RAILROAD TRAIN _10 to 100 players._ _Parlor; schoolroom; out of doors._ Each player is named for some object on a train, such as engine, baggage car, dining car, smokestack, boiler, cylinders, wheels, oil, coal, engineer, porter, conductor, etc. One person is chosen to be the train master. He says in narrative form: "We must hurry and make up a train to go to Boston. I will take Number One _engine_ and some _coal_; have the _bell rope_ in order; be sure that the _cushions_ are brushed in the _sleeping car_," etc. As he names these objects, the player bearing each name runs to the starter and lines up behind him, each putting his hands on the shoulders of the one in front, the first one placing his on the shoulders of the starter. When all are on the train, the starter gives the signal for going, and the whole train moves out on its journey, which at the discretion of the starter will be up hill over obstacles, down hill from others, around loops and curves, etc.; and he may, under suitable circumstances, find a convenient place for a grand "smash-up" at the end. For large numbers there should be several starters, starting several trains at once, and these may race for a given point at the end. RED LION _5 to 30 or more players._ _Playground; gymnasium._ A place is marked out at one side or end of the ground called the den. In this stands one player who is called Red Lion. The other players choose one of their number as a chief, who does not run, but stands at one side and directs the movements of the others. The chief calls "Loose!" to the Red Lion. After hearing this signal, the lion is free to run out whenever he chooses. The players venture near to the den, taunting the lion with the lines:-- "Red Lion, Red Lion, come out of your den! Whoever you catch will be one of your men." When the Red Lion thinks the players are sufficiently near to give him a good opportunity to catch one, he makes a sudden sortie and catches any player that he can. The player is not his prisoner until the Lion has held him and repeated three times "Red Lion!" Both the Lion and his prisoner must hurry back to the den, as all of the other players may turn upon them at once to drive them back with blows
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