es particularly suited to make a timid
child courageous, and a teacher or leader using the game with
little children should urge such timid children to take an
active part in the game.
RAILROAD TRAIN
_10 to 100 players._
_Parlor; schoolroom; out of doors._
Each player is named for some object on a train, such as engine,
baggage car, dining car, smokestack, boiler, cylinders, wheels, oil,
coal, engineer, porter, conductor, etc. One person is chosen to be the
train master. He says in narrative form: "We must hurry and make up a
train to go to Boston. I will take Number One _engine_ and some
_coal_; have the _bell rope_ in order; be sure that the _cushions_ are
brushed in the _sleeping car_," etc. As he names these objects, the
player bearing each name runs to the starter and lines up behind him,
each putting his hands on the shoulders of the one in front, the first
one placing his on the shoulders of the starter. When all are on the
train, the starter gives the signal for going, and the whole train
moves out on its journey, which at the discretion of the starter will
be up hill over obstacles, down hill from others, around loops and
curves, etc.; and he may, under suitable circumstances, find a
convenient place for a grand "smash-up" at the end.
For large numbers there should be several starters, starting several
trains at once, and these may race for a given point at the end.
RED LION
_5 to 30 or more players._
_Playground; gymnasium._
A place is marked out at one side or end of the ground called the den.
In this stands one player who is called Red Lion. The other players
choose one of their number as a chief, who does not run, but stands at
one side and directs the movements of the others. The chief calls
"Loose!" to the Red Lion. After hearing this signal, the lion is free
to run out whenever he chooses. The players venture near to the den,
taunting the lion with the lines:--
"Red Lion, Red Lion, come out of your den!
Whoever you catch will be one of your men."
When the Red Lion thinks the players are sufficiently near to give him
a good opportunity to catch one, he makes a sudden sortie and catches
any player that he can. The player is not his prisoner until the Lion
has held him and repeated three times "Red Lion!" Both the Lion and
his prisoner must hurry back to the den, as all of the other players
may turn upon them at once to drive them back with blows
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