back moves farther away, they add
to their leaps each time, as becomes necessary for the greater
distance, as follows: (1) leap; (2) hop and leap; (3) hop twice and
leap; (4) hop three times and leap; (5) hop, skip, jump, and leap.
Any player failing to "over" changes places with the back.
PARTNER TAG
_4 to 100 players._
_Indoors; out of doors; schoolroom._
All of the players but two hook arms in couples. Of the two who are
free, one is It or chaser, and the other the runner. The runner may
save himself by locking arms with either member of any couple he
chooses. Whenever he does so, the third party of that group becomes
runner and must save himself in like manner. If the runner be tagged
at any time, he becomes It or chaser; and the chaser becomes runner.
To get the proper sport into this game, the couples should run and
twist and resort to any reasonable maneuver to elude the runner, who
is liable at any time to lock arms with one of them and so make the
other a runner.
For large numbers there should be more than one runner and chaser.
PEBBLE CHASE
_5 to 30 or more players._
_Gymnasium; playground; out of doors._
One player, who is the leader, holds a small pebble between the palms
of his hands, while the others stand grouped around him, each with
his hands extended, palm to palm. The leader puts his hands between
the palms of each player, ostensibly to drop therein the pebble which
he holds, as in the game called "Button, button." The player who
receives the pebble is chased by the others, and may only be saved by
returning to the leader and giving the pebble to him. This chase may
begin as soon as the players suspect who has the pebble. Each player
should therefore watch intently the hands and faces of the others to
detect who gets it, and immediately that he suspects one, start to
chase him. It is therefore to the interest of the player who gets the
pebble to conceal that fact until the attention of the group is
distracted from him, when he may slip away and get a good start before
he is detected. He may do this whenever he sees fit, but may not delay
after the leader has passed the last pair of hands. The leader will
help to conceal the fact of who has the pebble by passing his hands
between those of the entire group, even though he should have dropped
the pebble into the hands of one of the first players.
If the pebble holder gets back to the leader and gives him the pebble
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