FREE BOOKS

Author's List




PREV.   NEXT  
|<   91   92   93   94   95   96   97   98   99   100   101   102   103   104   105   106   107   108   109   110   111   112   113   114   115  
116   117   118   119   120   121   122   123   124   125   126   127   128   129   130   131   132   133   134   135   136   137   138   139   140   >>   >|  
ed by both boys and girls, the names are used properly, but where all boys or all girls are playing, the same names are used, but one of the party is personated by a player of the opposite sex. JAPANESE CRAB RACE _2 to 60 or more players._ _Gymnasium; playground._ If there be but few players for this game, it may be played as a simple race, without the relay feature, as here described. For large numbers the relay idea will be advisable. The players are lined up behind a starting line, in from two to five single files, each containing the same number. Opposite each file, at a distance of from twenty-five to forty feet, there should be drawn a circle about three feet in diameter. The game consists in a race run backward on feet and hands (or "all fours") to the circles. To start, the first player in each file gets in position, with his heels on the starting line and his back to the circle for which he is to run; and all start together at a signal, the player who first reaches his circle scoring one point for his team. Others follow in turn. Until one has tried this, it would be difficult to realize how thoroughly the sense of direction and the power to guide one's movements are lost while running in such a position. It is one of the jolliest possible games for the gymnasium. JAPANESE TAG _4 to 60 or more players._ _Indoors; out of doors._ One player is chaser, or It, and tries to touch or tag all of the other players, the one tagged then becoming chaser. In this form of the game, however, whenever a player is touched or tagged, he must place his left hand on the spot touched, whether it be his back, knee, elbow, ankle, or any other part of the body, and in that position must chase the other players. He is relieved of this position only when he succeeds in tagging some one else. As in other tag games where there are large numbers of players, several players may take the part of the tagger, or It, at the same time. JOHNNY RIDE A PONY _10 to 60 players._ _Playground; gymnasium._ This is a game of leapfrog. The players are divided into two even parties, except for one leader, one party being the ponies and the other the riders, or Johnnies. The ponies form one long back as follows: one player stands upright against a wall or fence; the first back stoops in front of this leader, bracing his head against him; the other players grasp each the waist of the
PREV.   NEXT  
|<   91   92   93   94   95   96   97   98   99   100   101   102   103   104   105   106   107   108   109   110   111   112   113   114   115  
116   117   118   119   120   121   122   123   124   125   126   127   128   129   130   131   132   133   134   135   136   137   138   139   140   >>   >|  



Top keywords:

players

 
player
 
position
 

circle

 
starting
 
touched
 
numbers
 

leader

 

chaser

 

JAPANESE


ponies
 

gymnasium

 

tagged

 

Indoors

 
Johnnies
 
stands
 

riders

 

parties

 

upright

 
bracing

stoops
 

divided

 

tagging

 

succeeds

 
relieved
 

tagger

 

Playground

 
leapfrog
 

JOHNNY

 
signal

single
 

advisable

 

number

 

Opposite

 

distance

 
twenty
 

opposite

 

personated

 

playing

 
properly

simple

 

feature

 

played

 

Gymnasium

 
playground
 

diameter

 

consists

 
realize
 

difficult

 

direction