ed by both boys and girls, the names are used
properly, but where all boys or all girls are playing, the same names
are used, but one of the party is personated by a player of the
opposite sex.
JAPANESE CRAB RACE
_2 to 60 or more players._
_Gymnasium; playground._
If there be but few players for this game, it may be played as a
simple race, without the relay feature, as here described. For large
numbers the relay idea will be advisable.
The players are lined up behind a starting line, in from two to five
single files, each containing the same number. Opposite each file, at
a distance of from twenty-five to forty feet, there should be drawn a
circle about three feet in diameter. The game consists in a race run
backward on feet and hands (or "all fours") to the circles. To start,
the first player in each file gets in position, with his heels on the
starting line and his back to the circle for which he is to run; and
all start together at a signal, the player who first reaches his
circle scoring one point for his team. Others follow in turn.
Until one has tried this, it would be difficult to realize how
thoroughly the sense of direction and the power to guide one's
movements are lost while running in such a position. It is one
of the jolliest possible games for the gymnasium.
JAPANESE TAG
_4 to 60 or more players._
_Indoors; out of doors._
One player is chaser, or It, and tries to touch or tag all of the
other players, the one tagged then becoming chaser. In this form of
the game, however, whenever a player is touched or tagged, he must
place his left hand on the spot touched, whether it be his back, knee,
elbow, ankle, or any other part of the body, and in that position must
chase the other players. He is relieved of this position only when he
succeeds in tagging some one else.
As in other tag games where there are large numbers of players,
several players may take the part of the tagger, or It, at the same
time.
JOHNNY RIDE A PONY
_10 to 60 players._
_Playground; gymnasium._
This is a game of leapfrog. The players are divided into two even
parties, except for one leader, one party being the ponies and the
other the riders, or Johnnies. The ponies form one long back as
follows: one player stands upright against a wall or fence; the first
back stoops in front of this leader, bracing his head against him;
the other players grasp each the waist of the
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