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FOR THE SCHOOLROOM.--This game may be adapted by selecting two players
as chasers, who take their places in the front of the room. These
players are not blindfolded, as in the parlor form of the game. All of
the other players are seated, having been numbered. The teacher calls
two numbers, when the players bearing those numbers must rise at once
and exchange seats, the two chasers trying to catch them before they
can get to their seats.
When a game is played under these circumstances, it is not permissible
for the chaser to take a vacant seat; he must catch the player who is
running for it. No player, having once left his own seat, may return
to it, but must keep up the chase until he is caught or reaches the
seat for which he is running.
This game gives opportunity for some very lively chasing, with
good running and dodging up and down the aisles. As in all
running games in the class room, the seated players should keep
their feet out of the aisles.
For young children it may be found desirable to have only one
chaser. It generally adds to the interest of the game to have a
general exchange of seats at the opening of the game,
immediately after the numbers have been assigned, and before
the chasing is commenced, as then the person who calls the
numbers is at a loss to know how near or distant those called
may be in relation to each other, and this element adds much to
the sport of the game.
OBSERVATION
_5 to 60 players._
_Parlor; schoolroom._
This game is a test of visual memory. When played in a parlor, all the
players are seated except one, who passes around a tray or a plate,
on which are from six to twenty objects, all different. These may
include such things as a key, spool of thread, pencil, cracker, piece
of cake, ink bottle, napkin ring, small vase, etc. The more uniform
the size and color of the objects the more difficult will be the test.
The player who carries the tray will pass at the pace of an ordinary
walk around the circle, giving each player an opportunity to look at
the objects only so long as they are passing before him. It is not
allowable to look longer than this. The observer must then at once
write down on a slip of paper the names of as many of the objects as
he can remember. The player wins who writes correctly the longest
list.
It is sometimes more convenient to have the articles on a table and
the playe
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