reach it first, should hit it three
times and call out, "One, two, three for me!" Any player who can thus
make the goal after the spy has started on his hunt may save himself
in this way, whether he has been detected or not. Should all of the
players save themselves in this way, the same spy must blind for the
next game. This, however, seldom happens. The first one caught by the
spy, that is, the first one for whom he touches the goal, becomes spy
for the next game.
JACK BE NIMBLE
_10 to 60 players._
_Indoors; out of doors; schoolroom._
This game is suitable for very little children. Some small object
about six or eight inches high is placed upright on the floor to
represent a candlestick. This may be a small box, a book, bottle, or
anything that will stand upright; or a cornucopia of paper may be made
to answer the purpose. The players run in single file and jump with
both feet at once over the candlestick, while all repeat the old
rhyme:--
"Jack be nimble,
Jack be quick,
And Jack jump over the candlestick."
When there are more than ten players, it is advisable to have several
candlesticks and several files running at once. In the schoolroom
there should be a candlestick for each two rows of players, and these
should encircle one row of seats as they run.
JACOB AND RACHEL
_10 to 30 or more players._
_Playground; gymnasium; parlor._
All of the players but two form a circle with clasped hands. The two
odd players are placed in the center, one of them, "Jacob," being
blindfolded. The object of the game is for Jacob to catch the other
player, "Rachel," by the sound of her voice; but Rachel is supposed to
be rather coy, and to do all in her power to avoid being caught by
Jacob, even though she answer his questions.
Jacob begins the game by asking, "Rachel, where art thou?" Rachel
replies, "Here am I, Jacob," and immediately tiptoes to some other
point in the ring, trying to evade Jacob's outstretched hands as he
gropes for her. Rachel may stoop to evade being caught, or may dash
from one side of the ring to the other, or resort to any tactics
except leaving the ring. Jacob may repeat his question whenever he
wishes, and Rachel must answer each time.
When Rachel is caught, Jacob returns to the ring, Rachel is
blindfolded and chooses a new Jacob, this time taking the aggressive
part and seeking him with the question, "Where art thou, Jacob?" etc.
When the game is play
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