is as far as he can, at the same time calling the name of
one of the other players. The one who threw the stick, and all the
others except the one whose name is called, then scatter in a run. The
one who is called must pick up the stick, whereupon he becomes "Hip"
and must chase the other players. Any player whom he catches he
touches with the stick (pounding not allowed), and that player at once
joins him in trying to catch the others. Any one caught by the second
player, however, must be held by him until Hip can come and touch the
prisoner with the stick, whereupon he also joins Hip's party. As the
number of players with Hip increases, there may be some pretty lively
"tussling" on the part of players who are caught, pending the arrival
of Hip to touch them with the stick, as he may have several to reach
in this way, and the interval may be considerable in which the captor
must hold his victim. The game ends when all of the players have been
touched by Hip.
HOME TAG
_4 to 60 or more players._
_Indoors; out of doors._
One player is It, or chaser, and changes places with any one whom he
can touch (tag) outside of the safety places called homes. One or more
such places are chosen to which the players may run at any time for
safety. It is advisable to have these homes widely separated, as at
opposite ends of the playground. If the players resort to these homes
too frequently to make a good game, the chaser may call
"Three times three are nine;
Who does not run is mine."
Whereupon every player must run out from his home or goal, or change
places with the tagger.
HOPPING RELAY RACE
_10 to 100 players._
_Playground; gymnasium; schoolroom._
A starting line is drawn on the ground, behind which the players stand
in two or more single files, facing a goal. The goal should be ten or
more feet from the starting line, and may consist of a wall, or a line
drawn on the ground. At a signal the first player in each line hops on
one foot to the goal, touches it with his hands (stooping for this if
it be a line on the ground), and hops back to the end of his line,
which should have moved forward to fill his place as he started. He
takes his place at the rear end of the line. He tags the first player
in the line as he passes him, and this player at once hops forward to
the goal. Each player thus takes his turn, the line winning whose last
player first reaches the rear of his line, and there rai
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