ave a similar accent. The questions and
answers should be given with varied intonation to avoid
monotonous singsong.
Mrs. Gomme ascribes the origin of this game to a time when toll
was required for entrance into a city, or for the carrying of
merchandise into a walled town. The form here given is of
Scottish origin, gathered by the writer, and is different from
any published versions that have been consulted.
HUCKLE, BUCKLE, BEAN STALK
_5 to 60 players._
_Schoolroom; parlor._
This game is a form of Hide the Thimble.
A thimble, cork, ring, or other small object may be used for hiding.
All of the players leave the room save one, who places the object in
plain sight but where it would not be likely to be seen, as on the top
of a picture frame, in a corner on the floor, etc. It may be placed
behind any other object, so long as it may be seen there without
moving any object. This hiding will be especially successful if some
hiding place can be found near the color of the object; for instance,
if the object be of metal, to hang it from the key of a door, put it
in the filigree of a vase, etc. When the object has been placed, the
players are called into the room, and all begin to look for it. When
one spies it, he does not at once disclose this fact to the others,
but quietly takes his seat, and when seated, says, "Huckle, buckle,
bean stalk!" which indicates that he knows where the object is. The
game keeps on until all of the players have located the object, or
until the teacher or leader calls the hunt closed. The first one to
find the object hides it for the next game.
HUNT (THE)
_10 to 30 or more players._
_Playground; gymnasium._
The ground is marked off with two goals at opposite ends by parallel
lines drawn entirely across it. The space between the lines should
measure from thirty to fifty or more feet. One player is chosen for
hunter, who stands in the center. The other players are named in
groups from various animals; thus there will be several lions, several
tigers, etc. These groups are divided so that part stand in one goal
and part in the other, the number of players being equal in each goal
when the game opens.
The hunter, standing in the center, calls the name of any animal he
chooses, whereupon all of the players bearing that name must change
goals. The hunter tries to catch them while they are in his territory.
The first player caught m
|