ust thereafter help the hunter in catching
the others. The second player caught changes places with the first,
the first one then being placed in a "cage" at one side of the
playground and is out of the game. The game ends when the hunter has
caught all of the animals.
There are several games very similar to this, but all of them
have distinctive points that make them quite different in
playing. In the present game the hunter has the advantage of
chasing players running from both directions, but there is a
comparatively small number of these, and he is placed at the
disadvantage of not usually knowing just which players bear the
names of certain animals.
HUNT THE FOX
_20 to 60 or more players._
_Playground; gymnasium._
The players stand in two parallel lines or files facing to the front,
with about five feet distance between the files, and considerable
distance between each two players in a file, so that the runners may
have space to run between them. The head player of one file is a fox
and the head player of the opposite file the hunter.
At a signal the fox starts to run, winding in and out from one side to
the other of his file until he reaches the bottom, when he turns and
comes up the opposite file. The fox is not obliged to run between each
two players, but may skip any number that he wishes, and choose his
own track. The hunter must follow in exactly the same trail, being
obliged, should he make a mistake, to go back to the point at which he
diverged from the path of the fox. If the fox succeeds in getting back
to the head of the second file without being caught, he is considered
to have escaped, and takes his place at the foot of his own file.
Should he be caught by the hunter, he changes places with the latter,
the hunter going to the foot of the fox's file, and the fox taking the
hunter's original place at the head of his file. The second player in
the fox's file, who should have moved up to the front to keep the
lines even, is then fox for the next chase.
HUNT THE SLIPPER
_10 to 30 or more players._
_Parlor; seashore; gymnasium._
All of the players but one sit in a circle, with the feet drawn up and
knees raised so that a slipper may be passed from hand to hand of each
player under his knees. Where both boys and girls are playing, it is
desirable to have the girls alternate as much as possible with the
boys, as the slipper is more readily
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