hidden under their skirts. The
players pass the slipper or bean bag around the circle under the
knees, the object being on their part to evade the vigilance of the
odd player, who runs around on the outside of the circle trying to
touch the person who holds the slipper. Many devices may be resorted
to for deceiving the hunter, such as appearing to pass the slipper
when it is not in one's hands, or holding it for quite a while as
though the hands are idle, although it is not considered good sport to
do this for very long or often. The players will use every means of
tantalizing the hunter; for instance, when he is at a safe distance,
they will hold the slipper up with a shout, or even throw it to some
other person in the circle, or tap the floor with it. When the hunter
succeeds in catching the player with the slipper, he changes places
with that player.
When the circle of players is very large, the odd player may take his
place in the center instead of outside the circle.
INDIAN CLUB RACE
_10 to 100 players._
_Gymnasium; playground._
This game is an adaptation of the Potato Race. See also the
related game _All Up Relay_.
[Illustration diagram: INDIAN CLUB RACE]
The players are lined up in two or more single files, the first
players standing with toes on a starting line. A small circle is
marked on the ground to the right of the first player in each file,
and just within the starting line. A series of six small crosses is
also marked on the ground in front of each line, at intervals of six
feet apart, continuing in the same direction as the file, the first
one being ten or fifteen feet from the starting line. An Indian club
is placed on each cross. At a signal, the first runners rush forward,
each picks up a club, returns, and places it (standing upright) within
the small circle, beside his starting place, returns for another, and
so on until all six clubs are within the circle. The first players,
having finished, pass to the rear of their respective lines, which
move up to the starting line.
At a signal the next row of players take each a club and return it to
one of the crosses, returning for another, etc., until all are placed.
The next runners return the clubs to the circle, and so on until each
player in the files has taken part. The file wins whose last player is
first to get back to the starting line after placing the last club.
In case of a tie, the last three players from the t
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