leaders started. Both teams then "about
face" and march back, Team A through aisles III, II, and I, and Team B
through aisles V, VI, and VII, when they are ready for the next relay.
[Illustration diagram: DIAGRAM NO. 1--DOUBLE RELAY RACES]
SECOND RELAY
Same as First Relay, but this time running.
[Illustration diagram: DIAGRAM NO. 2--DOUBLE RELAY RACES]
THIRD RELAY
Same as Second Relay, but this time each leader starts with an eraser,
if in the schoolroom, or a dumb-bell in playground, in his hand and
gives it to the next pupil at "exchange point," each successive pupil
repeating the exchange at that point. The third and succeeding pupils
must wait at each starting point until "touched" before starting.
FOURTH RELAY
Same as Third Relay, except that a handkerchief, knotted once in the
middle, is substituted for the eraser with which each leader starts.
FIFTH RELAY
Same as Fourth Relay, except that the leader of each team and the
pupil behind him each have an eraser (or dumb-bell), and when meeting
at "exchange points," exchange erasers, the leaders giving the second
erasers to the pupils on the starting points, and so on.
SIXTH RELAY
Same as Fifth Relay, except that two handkerchiefs are used instead of
two erasers.
SEVENTH RELAY
Same as Sixth Relay, except that the handkerchiefs may be _thrown_ and
_caught_, instead of being _handed_ or _passed_ to the next pupil.
CAUTIONS
The value of these games lies in two things, _i.e._ in the fact that
after the first two pupils of each team have started and the game is
really under way, there are four pupils on each team actually in
motion, and the game moves so fast that each member of each team has
little time to do anything besides attending strictly to the game; if
his team is to have any chance to make a good showing, he must be
constantly on the alert. The second, and still more important,
valuable feature of the games, lies in the constant exercise of
_inhibition_. Therefore there should be absolutely no "coaching"
except by the teacher during training; care should be taken in the
First Relay to see that all children actually _walk_; no running; when
hands are to be touched, they _must be touched_; when erasers or
handkerchiefs are dropped, they must be picked up by the ones who
dropped them before proceeding with the game; if to be exchanged, they
must be exchanged.
The intermingling of the two teams in aisle IV does no
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