It. Considerable sport may be added to the
game by the free players trying to impede the chaser and so help the
runner,--getting in the way of the former without crossing between the
two, or any other hindering tactics.
DO THIS, DO THAT
_10 to 60 or more players._
_Playground; gymnasium; schoolroom; parlor._
All the players stand facing one of their number who is the leader.
The one who is leader assumes any gymnastic position or imitates any
action, at the same time saying "Do this!" and the others immediately
imitate. Should the leader at any time say "Do that!" instead of "Do
this!" any player who imitates the action performed must be seated, or
pay a forfeit, whichever form of penalty has been decided on at the
beginning of the game. Three mistakes of this kind put a player out of
the game, even when forfeits are the penalty.
The leader may choose any gymnastic positions that are familiar, such
as chargings, head bendings, trunk bendings, arm movements, knee
bendings, hopping, jumping, dancing steps, etc.; or imitate familiar
actions such as hammering, sawing, washing, ironing, sewing, stone
cutting, shoveling, riding horseback, etc.
DOUBLE RELAY RACES
_10 to 100 players._
_Schoolroom; playground; gymnasium._
First two rows (Nos. 1 to 14) stand in aisle II and give way to rear
to starting point. Third row (Nos. 15 to 21) stand in aisle III, march
forward and around to right into aisle I, bringing entire 21 pupils
into formation, as indicated for Team A on diagram. Fifth and sixth
rows (Nos. 22 to 35) stand in aisle VI and give way to rear to
starting point. Fourth row (Nos. 36 to 42) stand in aisle V, march
forward and around to left into aisle VII, bringing entire team, Nos.
22 to 42, into formation as indicated for Team B on diagram.
FIRST RELAY
At commands, "Ready, go!" Nos. 1 and 22, the two leaders of the two
teams, walk to wall in front of them at W/A and W/B, touch the wall,
return down aisles III and V respectively, and continue up aisle IV to
teacher's desk. When the two leaders, 1 and 22, touch the wall, Nos. 2
and 23 start at the "exchange points," X and X, 1 and 2 touch left
hands across desks, and 22 and 23 touch right hands across desks. At
the starting point, 1 touches left hand of 3, who starts as soon as
touched, 22 touches right hand of 24, who also starts as soon as
touched; so on to the last of each team, who finish the game by
touching the desks where the
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