games, seated pupils should strictly observe the rule of keeping
their feet out of the aisles and under the desks.
Players must observe strictly the rule of running forward on the
right-hand side and backward in the next aisle, else there will be
collisions.
CLAM SHELL COMBAT
_2 to 30 players._
_Out of doors; seashore._
Each of the players is provided with an equal number of clam shells;
the players then pair off in twos for the combat. Which of the two
shall have the first play is decided by the players each dropping a
clam shell from a height of three feet. The one whose shell falls
with the hollow or concave side down has the first play. Should it be
a tie, the trials are repeated until one player is chosen in this way.
The play then opens with the unsuccessful player putting a clam shell
on the ground, when the opponent throws another shell at it, trying to
break it. If he succeeds, the opponent must put down another shell.
This is kept up indefinitely, until a player's shells have all been
won by the opposing thrower, or until the thrower fails to hit a
shell, or his own breaks in doing so. Whenever one of these things
occurs, he loses his turn, and must put down a shell for the opponent
to throw at. The player wins who retains an unbroken shell the
longest.
Where there is a considerable number of players, they may be divided
into opposing parties, the players stepping forward in turn at the
call of their respective captains.
This is a Korean game, reported by Mr. Culin.
CLUB SNATCH
_10 to 60 players._
_Playground; gymnasium._
This is one of the best competitive chasing games.
A goal is marked off across each end of the playground. Midway between
the goals, an Indian club is placed; a handkerchief or other similar
object may be used, placed on some support--on a stake driven into the
ground, laid over a rock or stool, or hung on the end of a branch. A
stone or dumb-bell laid on the ground may be substituted. In line with
the club a starting base is marked on each goal line.
The players are divided into two equal parties, each having a captain.
Each party takes its place in one of the goals. The object of the game
is for one of the runners to snatch the club and return to his goal
before a runner from the opposite goal tags him, both leaving their
starting bases at the same time on a signal. The players on each team
run in turn, the captains naming who shall run each t
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