l form to Bull in the Ring, the
slight difference of the circle assisting the rat and hindering
the cat makes a great difference in the playing qualities of
the game, rendering it much less rough than Bull in the Ring.
[Illustration: CATCH-AND-PULL TUG OF WAR; A HIGH SCHOOL FRESHMAN CLASS]
CATCH AND PULL TUG OF WAR
_10 to 100 players._
_Gymnasium; playground._
Any number of players may engage in this contest, which is one of the
best for a large number, containing as it does both excellent sport
and vigorous exercise.
A line is drawn down the middle of the playing space. The players are
divided into two parties and stand one party on either side of the
line. The game starts on a signal and consists in catching hold of an
opponent by any part of his body, as hand, arm, or foot, reaching
over the line and so pulling him across the boundary. Any number of
players may try to secure a hold on an opponent and any number may
come to his rescue and try to resist his being pulled over the line,
either by pulling him in the opposite direction or by trying to secure
a hold on one of the opponents. A player does not belong to the enemy
until his entire body has been pulled over the line. He must then join
his captors in trying to secure players from across the line. The
party wins which has the largest number of players at the end of time
limits.
CATCH OF FISH
_10 to 30 or more players._
_Playground; gymnasium._
This is one of the very strenuous games, and affords opportunity for
some very good exercise and sport.
A line is drawn across each end of the playground, beyond which the
players stand in two equal parties, one at one end and one at the
other. The players of one party clasp hands to form a fish net. The
players in the other party are fish. At a given signal both advance
toward the center of the playground, which represents a stream, the
object of the fish being to swim across to the opposite shore without
being caught in the net. To do this they will naturally dodge around
the ends of the net.
The net should inclose or encircle any fish that it catches. The fish
so caught may not try to break apart the clasped hands forming the
net, but may escape only through the opening where the two ends come
together. Should the net break at any point by an unclasping of hands,
the fish are all allowed to escape, and the players go back to their
respective goals and begin over a
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