tter promiscuously. The
one who is not blindfolded carries a bell loosely in one hand, so that
it will ring with every step. If desired, this bell may be hung around
the neck on a string or ribbon. The blindfolded players try to catch
the one with the bell, who will have to use considerable alertness to
keep out of the way. Whoever catches the bellman changes places with
him.
Where there are over twenty players, there should be two or
more bellmen. This is a capital game for an indoor party.
BLIND MAN'S BUFF
_10 to 30 or more players._
_Parlor; gymnasium; playground._
One player is chosen to be blindfolded and stands in the center. The
other players join hands and circle around him until the blind man
claps his hands three times, whereupon the circle stops moving and the
blind man points toward the circle. The player at whom he points must
at once step into the circle, and the blind man tries to catch him,
and when caught must guess who the player is. If the guess be correct,
they change places. If not correct, or if the blind man has pointed at
an empty space instead of at a player, the circle continues and the
game is repeated. The player who is called into the circle will
naturally try, by noiseless stepping, dodging, etc., to give the blind
man some difficulty in catching him, but when once caught must submit
without struggle to examination for identification.
This is one of the oldest recorded games and is found in
practically all countries. The ancient Greeks called it "Brazen
Fly."
BODY GUARD
_10 to 30 or more players._
_Playground; gymnasium._
A small space is marked off at one end of the ground as a "home" or
goal. One player is chosen to be the Panjandrum, an important
personage requiring a body guard. Two other players are chosen to be
the guard. The game starts with these three players in the home ground
and the balance of the players at large. The three issue forth, with
the two players who act as body guard clasping each other by the hand
and preceding the Panjandrum as a shield. The object of the game is
for the players at large to touch or tantalize the Panjandrum without
being tagged by his guard.
The guard will shift around their charge to avoid these attacks, and
the Panjandrum himself may evade them by moving around his guard.
Whenever a guard succeeds in tagging a player, the Panjandrum and his
guards return at once to the home; whereup
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