he order of finishing plus the
smallest score on fouls. Thus, if team A finishes first with
six fouls, team B finishes second with four fouls, and team C
finishes third with no fouls, team C wins, being given first
place, team B second place, and team A third place.
Teams Order of Finishing Number of Fouls Order of Winning
A 1 6 3
B 2 4 2
C 3 0 1
ANIMAL BLIND MAN'S BUFF
_10 to 30 or more players._
_Parlor; gymnasium; playground._
One player is blindfolded and stands in the center of a circle with a
wand, stick, or cane in his hand. The other players dance around him
in circle until he taps three times on the floor with his cane, when
they must stand still. The blind man thereupon points his cane at some
player, who must take the opposite end of the cane in his hand. The
blind man then commands him to make a noise like some animal, such as
a cat, dog, cow, sheep, lion, donkey, duck, parrot. From this the
blind man tries to guess the name of the player. If the guess be
correct, they change places. If wrong, the game is repeated with the
same blind man.
The players should try to disguise their natural tones as much as
possible when imitating the animals, and much sport may be had through
the imitation. Players may also disguise their height, to deceive the
blind man, by bending their knees to seem shorter or rising on toes to
seem taller.
Where there are thirty or more players, two blind men should be placed
in the center.
There is much sport in this game for either children or adults
or both together. The author has known it to be the occasion
for great merriment under all three circumstances.
ANIMAL CHASE
_10 to 30 or more players._
_Playground; gymnasium._
Two pens are marked off in distant corners of the playground. One
player, called the chaser, stands at one side of one of these pens.
The other players stand within the pen that is nearest the chaser. All
of the players in the pen are named for different animals, there being
several players of each kind. Thus there may be a considerable number
each of bears, deer, foxes, etc. The chaser calls the name of any
animal he chooses as a signal for the players to run. For instance, he
may call "Bears!" whereupon all of th
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