former follows suit with his
hands.
The dwarf can be used either to tell fortunes, make jokes, or ask
riddles, and if the performers act their parts well, the guests will
laugh very heartily.
* * * * *
HOW, WHEN, AND WHERE
One of the company goes out of the room, while the others choose a
word to be guessed, one with two or three different meanings being the
best.
[Illustration]
We will suppose that the word "Spring" has been thought of. When the
person who is outside the room is recalled, he (or she) asks each one
in succession: "How do you like it?" The answers may be "Dry" (meaning
the season), "Cold and clear" (a spring of water), "Strong" (a
watch-spring), and "High" (a jump). The next question is: "When do you
like it?" The answers may be: "When I am in the country," "When I am
thirsty," "When my watch is broken."
The next question is: "Where do you like it?" and the answers may be:
"Anywhere and everywhere," "In hot weather," "In the clock." The game
is to try and guess the word after any of the answers, and if right,
the player last questioned takes the place of the one who is guessing;
if wrong, the questioner must try again.
* * * * *
OLD SOLDIER
Old Soldier is a game for young children, and though it seems very
simple, yet there is a good deal of fun in it. One of the children
pretends to be an old soldier, and goes round begging of each of the
other players in turn, saying that he is "poor, and old, and hungry,"
and asking what they will do for him or give him. In answering the Old
Soldier, no one must say the words: "Yes," "No," "Black," or "White,"
and he must be answered at once without hesitation. Any one who does
not reply at once, or who uses any of the forbidden words, must pay a
forfeit.
[Illustration]
* * * * *
BOB MAJOR
Two of the players sit down, and a cloth, large enough to prevent
their seeing anything, is put over their heads. Then two other persons
tap them on the head with long rolls of paper, which they have in
their hands, and ask, in feigned voices, "Who bobs you?" If either of
those who have been tapped answers correctly, he changes places with
the one who has tapped him.
* * * * *
DUMB CRAMBO
Divide the company into two equal parts, one-half leaving the room;
the remaining players should then select a word, which will have
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