If a greater number of children
wish to play, other parts of the room must be named "corners," so that
there is a corner for every one.
The fun consists in the players trying to change places without being
caught; but they are bound to call "Puss, puss," first, and to
beckon to the one they wish to change with. Directly they leave their
corners, the player in the center tries to get into one of them.
When the center player succeeds in getting into a corner, the one who
has been displaced has to take his place in the middle of the room.
* * * * *
THE POSTMAN
For this game all the players, except two, seat themselves in a
circle. One of the two left out is blindfolded and is called the
"Postman," the other is called the "Postmaster-General." Each of the
players seated in the circle chooses the name of a town, which the
"Post-master-General" writes down on a slip of paper, so that he may
not forget it. He then calls out the names of two towns, thus: "The
post from Aberdeen to Calcutta." At once, the players who have taken
those names must change places, and while doing so the "Postman" must
try to catch one of them. If he succeeds in doing so he takes his
place in the circle, having chosen a town for his name, and the one
caught becomes "Postman" in place of him. Sometimes "General post"
is called, when all have to change places, and the "Postman" is then
almost sure to gain a seat.
* * * * *
THE DWARF
[Illustration]
This is a most amusing game if well carried out. The two performers
must be hidden behind two curtains in front of which a table has been
placed.
One of the performers slips his hands into a child's socks and little
shoes. He must then disguise his face, by putting on a false mustache,
painting his eyebrows, sticking pieces of black court plaster over one
or two of his teeth, which will make it appear as though he has lost
several teeth. This, with a turban on his head, will prove a very fair
disguise. The second performer must now stand behind the first and
pass his arms round him, so that the second performer's hands may
appear like the hands of the dwarf, while the first performer's hands
make his feet. The figure must, of course, be carefully dressed, and
the body of the second performer hidden behind the curtains.
The front player now puts his slippered hands upon the table and
begins to keep time, while the other per
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