holds the button. If successful,
the hiders take their turn at guessing. The person in whose hand the
button is found must pay a forfeit.
* * * * *
LODGINGS TO LET
The company sit in a circle, and a player stands in the center. There
is one spare chair, and the game is for this player to get possession
of a vacant seat. When the game begins, every one moves as quickly as
possible to the chair next beside him or her, and as this is done all
the time, it is difficult for the person who is looking for "lodgings"
to find a place by slipping in among them, and his attempts will cause
much amusement.
* * * * *
HUNT THE RING
For this game a long piece of string is required. On this a ring is
threaded, and the ends of the string are knotted together. The players
then take the string in their hands and form a circle, while one
of the company, who is called the hunter, stands in the center. The
string must be passed rapidly round and round, and the players must
try to prevent the hunter finding out who holds the ring. As soon as
he has done this, he takes his place in the circle, while the person
who held the ring becomes the "hunter."
* * * * *
THE STOOL OF REPENTANCE
The players sit in a circle, in the center of which a stool is placed.
One of the company goes out of the room, and the rest say all sorts of
things about him. For instance, one will say he is handsome, another
that he is clever, or stupid, or vain. The "culprit" is then called
back into the room and seats himself on the stool, which is called
"the stool of repentance," and one of the players begins to tell him
the different charges which have been made against him. "Some one
said you were vain; can you guess who it was?" If the culprit guesses
correctly, he takes his seat in the circle and the person who made
the accusation becomes the "culprit" in his stead. If, however, the
"culprit" is unable to guess correctly, he must go out of the room
again while fresh charges are made against him.
* * * * *
THE FEATHER
Having procured a small flossy feather, the players sit in a circle as
closely together as possible. One of the party then throws the feather
as high as possible into the air, and it is the duty of all the
players to prevent it from alighting on them, by blowing at it
whenever it comes in their direction. An
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