by the flag holders.
* * * * *
SQUIRREL AND NUT
Players all seated, but one, heads on desks and eyes covered, one hand
open on desk with palm up. The odd player is a squirrel and passes
up and down between the rows and puts a nut in the hand of some
player.... This one rises and chases the squirrel. If the squirrel
is caught before he can reach his own seat, the one who caught him
becomes squirrel; if the squirrel is not caught, he can be squirrel
again.
* * * * *
RACING AND COUNTING SCORES
Make a scoreboard on the blackboard, indicating each row by a number
of letter. Players run as in "Racing" (First Grade, First Half Year).
Have front players run, tag front wall and return to seats, sit erect;
mark score; others in a similar manner. Repeat, runners tagging rear
wall. See which row has largest score.
* * * * *
SCHOOL-ROOM BASKET BALL
Place a basket in the front seat of the second row and another in the
front seat of next to last row. Draw a throwing line on floor 20 feet
from each basket. At some time beforehand choose four captains and
have these captains choose teams, choosing in turn. Teams stand at
least two rows apart and behind throwing line, each team having a
ball. Captains stand beyond baskets, two captains at same basket. Each
captain passes the ball in turn to his players and they throw for
the basket. Team throwing the most baskets in a round wins one point,
first to get five points wins the contest.
* * * * *
LAST MAN
Players seated at desks. Rows playing must be full rows. The game is
much like "Fox and Squirrel" (see First Grade, Second Half Year).
One player is "it," and there is one runner, besides the full rows
of seats. The runner may come to the front of any row and call "Last
Man," and then each player in that row must move back one place,
leaving the front seat for the runner, who is now safe. The last one
in the rear of the row will be out of a place and thus becomes runner.
When a runner is tagged, he is "it," and the one who caught him
becomes runner and must get out of the way at once.
* * * * *
CHANGING SEATS
Players seated at desks. When teacher commands "Change right," all
move one place to right and the right hand row stands. In like manner
the command may be "Change front," "Change back," or "Change
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