left." At
first it is best to follow each change by the reverse, so as to allow
those standing to get seats, but later they may be told that they
must run to the vacant seats on the opposite side or end of the room.
Leaders may be chosen to act in place of the teacher.
* * * * *
HUCKLE, BUCKLE, BEANSTALK
The children close their eyes and put their heads on their desks.
A small object--a thimble or button--is placed in plain sight. At a
signal, the children move about the room, and when they see it, take
their seats without making any sign of its whereabouts. The first one
to see it may hide it the next time.
* * * * *
BLACKBOARD RELAY
This is like the blackboard relay played in the third grade, but
instead of marks and letters, words must be written; these may be
required to form a sentence, numbers may be written and afterwards
added, subtracted, etc., by the succeeding players, or each player may
write his own name. It is often interesting to have the last player
required to erase all his team has written, or each child may erase
his own writing, passing the eraser as he did the chalk.
* * * * *
HIDE THE THIMBLE
One child goes out of the room. A thimble or button is placed in plain
sight by another child. The one who was sent out is then guided to the
object by the clapping of the children--soft clapping for "cold," and
louder for "warm."
* * * * *
SUGGESTIVE BREATHING WORK
1. March winds whistling through the trees. Inhale a deep breath and
imitate the wind.
2. Keeping a feather in the air. Run with head back and blow short
breaths, keeping an imaginary feather from falling to the ground.
3. Making Ocean Waves. By blowing the water in a large basin.
* * * * *
THE FOX CHASE
Four farmers are in their home in the country enjoying a quiet
evening.
They hear a sound outside, they watch and listen and decide that the
foxes are near the cabin. They wait until they are very close, then
give chase--and catch as many as they can before the foxes have
reached their home in the forest. All caught become farmers and help
to catch the rest.
* * * * *
POISON
The players join hands to form a circle. About ten erasers are placed
in the center of the circle, with spaces between them through which a
pl
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