it. The last child runs forward with it,
running down the right aisle. On reaching the front seat, his entire
row moves one seat backward, so as to leave an empty seat in front.
The runner then sits down in the empty seat and passes the eraser
backward with both hands as before stated.
The changing of seats should be on the left side.
The game ends when each child is returned to his own seat.
* * * * *
SCHOOL-ROOM TAG
Mark a circle on floor in front of desks. Choose a player to be "it."
He stands near but not in the circle and calls the names of three
players. The players must rise and try to reach the circle without
being tagged. They run in any style in either direction.
The first one tagged is "it" and the game continues as before. If none
are caught, three more are named. Encourage naming players who have
not been called.
* * * * *
THE SERPENTINE MAZE
Players all in single file, teacher leading. Each player reaches right
hand forward to player next in front and left hand back, grasping
hands. March forward, circling to left and winding up into a spiral.
When tightly wound, last player should lead, all turn about to left
and wind up, circling to right. Several variations should be used
later:
1. Same as first method without grasping hands.
2. When wound as far as possible and leave enough space, teach circles
right from center of spiral and line follows, passing out in a reverse
spiral; this is done first grasping hands and later without.
3. When leader reaches center of spiral, tight wound, she signals to
players in some direction and they lift arms, forming arches, under
which the line may pass, teacher leading, hands are kept grasped in
this case.
* * * * *
TEACHER AND CLASS
[Illustration]
Similar to "School Ball." A leader is chosen for each group of eight
or ten players, the players in a line and the leader eight or ten feet
away at the side. A row in the school-room may be taken as a group,
with a leader standing in front. The leader tosses the ball or bean
bag to the players in turn, beginning at the head. Any player missing
goes to the foot. If the leader misses he goes to the foot and the
one at the head becomes leader. If the ball goes twice around and the
leader does not miss, he goes in the line just above those who have
missed and the head player becomes leader.
*
|