to like. He puts this in his pocket and then addresses the
ants:
"Dear friends, I am very hungry; would any of you kindly give me some
food?"
"I have nothing but a grain of barley," says the ant spoken to.
"Thank you; that is of no use to me," replies the grasshopper, and
goes on to the next player. As soon as any one offers the grain
of food which the grasshopper has written down the paper must be
produced, and the one who guessed the word pays a forfeit and becomes
grasshopper. If no one guesses the word, the grasshopper pays a
forfeit.
The game then goes on in the same way, except that a different
question is asked on the second round.
"Neighbors," says the grasshopper, "I have eaten abundantly and would
have a dance. Which would you recommend?"
A waltz, a polka, a quadrille, etc., are suggested, and when this
question has gone the round, the grasshopper asks what music he can
dance to, and the ants suggest the music of the violin, the piano,
cornet, etc. Then the grasshopper says he is tired of dancing and
wishes for a bed, and the ants offer him moss, straw, grass, and so
on, to lie upon.
"I should sleep very comfortably," the grasshopper says, "but I am
in fear of being pounced upon by a hungry bird. What bird have I most
reason to fear?" The ants answer: The rook, the lark, the cuckoo, etc.
When the game is ended, the forfeits that have been lost must be
called.
* * * * *
THE MAGIC WHISTLE
All the players but three stand in two rows facing each other. One
player sits at the end of the two rows, another leads a third player
into the room and makes him kneel down before the player who is
seated, and who is called the President.
The President then proceeds to make all sorts of "magic" passes over
the kneeler's face, back, and hands. While he is doing this, the boy
who led the victim in fastens a whistle to his coat. It must be slung
on to a piece of string or tape, and fastened very loosely, so that
it can be easily grasped and yet will not knock against the wearer's
back.
The whistle is then blown by the boy who attached it, and the kneeling
boy is told to rise and search for the magic whistle. The players
who stand on each side must hold their hands before their mouths and
pretend to blow whenever the whistle is blown, which must be as often
as any one can get a chance without being found out.
The victim will search all along the rows trying to find
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