ame very similar to the above called "Animal Snap." Each
player takes the name of an animal, and instead of crying "Snap," he
must cry the name of the animal chosen by the player who turned up the
last card. For instance, suppose a five be turned up and a player who
has chosen the name of "Tiger" turn up another five, instead of crying
"Snap," "Tiger" would be called if "Tiger" did not succeed in crying
the other player's name first.
* * * * *
SNIP, SNAP, SNORUM
This is a first-rate game and very exciting. Any number of players may
take part in it, and the whole of the fifty-two cards are dealt out.
Each player has five counters, and there is a pool in the middle,
which is empty at the commencement of the game.
The first player plays a card--say it is a six--then the one next to
him looks through his cards, and if he has another six he puts it down
and says, "Snip"; the first player must then pay a counter into the
pool.
If the next player should chance to have another six, he plays it and
says "Snap," and the one who is snapped must pay in his turn, but the
fine is increased to two counters. Should the fourth player have the
fourth six, he plays it, and says, "Snorum," and the third player must
now pay; his fine is three counters to the pool. No person may play
out of his turn, and every one must "snip" when it is in his power.
When any one has paid the whole of his five counters to the pool he
retires from the game; the pool becomes the property of the one whose
counters last the longest.
* * * * *
OLD MAID
From a pack of cards take out one queen, shuffle the cards and deal
them, face downward, equally among all the players. The cards should
then be taken, the pairs sorted out and thrown upon the table. By
"pairs" is meant two kings, or two fives, and so on. When all the
pairs have been sorted out, the dealer offers the remainder of his
cards to his felt-hand neighbor, who draws any card he chooses to
select, though he is only allowed to see the backs of them. The player
who has drawn then looks at the cards to see if he can pair it with
one he holds in his hand; if he can, he throws out the pair; if not,
he must place it with his other cards. It is now his turn to offer his
cards to his neighbor, and so the game goes on until all the cards are
paired, except, of course, the odd card which is the companion to the
banished queen. The hol
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