little daughter in one of the Honey Pots." The Buyer
replies: "I think not. You sold me all the Pots full of Honey, but if
you doubt me you can taste them."
The Merchant then pretends to taste the Honey, and after having tried
two or three Pots exclaims: "Ah! this tastes very much like my little
daughter." The little girl who represents the Honey Pot chosen by the
Merchant then cries out: "Yes, I am your little girl," and immediately
jumps up and runs away, the Buyer at the same time endeavoring to
catch her.
When the one Honey Pot runs away, all the others do the same, the
Buyer catches whom he can, and the game recommences.
* * * * *
THE SPELLING GAME
Each player in this game has what are called three "lives," or
chances. When the company is seated in a circle, the first player
mentions a letter as the beginning of a word. The game is for each
of the company, in turn, to add a letter to it, keeping the word
unfinished as long as possible.
When a letter is added to the former letters and it makes a complete
word, the person who completed it loses a "life." The next player then
begins again.
Every letter added must be part of a word, and not an odd letter
thought of on the spur of the moment. When there is any doubt as
to the letter used by the last player being correct, he may be
challenged, and he will then have to give the word he was thinking of
when adding the letter. If he cannot name the word, he loses a "life;"
but if he can, it is the challenger who loses.
This is an example of how the game should be played. Supposing the
first player commences with the letter "p;" the next, thinking of
"play," would add an "l;" the next an "o," thinking of "plough;" the
next person, not having either of these words in his mind, would
add "v;" the next player, perhaps, not knowing the word of which the
previous player was thinking, might challenge him, and would lose a
"life" on being told the word was "plover." The player next in turn
would then start a new word, and perhaps put down "b," thinking of
"bat;" the next thinking, say, that the word was "bone," would add an
"o," the next player would add "n;" the player whose turn it would
now be, not wanting to lose a "life" by finishing the word, would add
another "n;" the next player for the same reason would add "e," and
then there would be nothing else for the next in turn to do but to
complete the word by adding "t" and thus
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