y player whom it falls upon
must pay a forfeit.
It is almost impossible to imagine the excitement that is produced by
this game when it is played with spirit, and the fun is not altogether
confined to the players, as it gives almost as much enjoyment to those
who are looking on.
* * * * *
THE GAME OF CONVERSATION
To play this game successfully, two of the company privately agree
upon a word that has several meanings. The two then enter into a
conversation which is obliged to be about the word they have chosen,
while the remainder of the company listen. When a member of the
party imagines that he has guessed the word, he may join in the
conversation, but if he finds he is mistaken, must immediately retire.
To give an illustration: Supposing the two players who start the
conversation decide upon the word "box." They might talk about the
people they had seen at the theater and the particular part of the
house in which they were sitting. Then they might say how nice it
looked in a garden, and one might mention that it grew into big trees.
Perhaps one of the company might imagine that he had guessed the word
correctly and join in, when the conversation would be immediately
changed, and the two would begin to converse about a huge case in
which a very great number of things were packed away. By this time,
possibly the person who joined in the conversation will leave off,
completely mystified. If, however, the word should be correctly
guessed, the person guessing it chooses a partner, and they together
select a word, and the game begins again.
* * * * *
THE GALLERY OF STATUES
For this game all the company leave the room with the exception
of two. One of these then stands like a statue, with perhaps the
assistance of a tablecloth or something similar as drapery, while the
other acts as showman.
When the position is decided upon, one of the company is called in and
taken on one side by the showman, and is asked his or her opinion as
to the merits of the statue. It is almost certain that some suggestion
will be made; in that case he or she is made to assume the attitude
suggested, and another player is called in, to whom the same question
is put, and another suggestion made and adopted. As each statue is
added to the gallery, a great deal of merriment is caused, and in a
short time a large collection will be obtained.
* * *
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