of the company counts "One, two, three," then
all the company simultaneously shout out the word that has been given
to him or her of the proverb that has been chosen.
If there are more players present than there are words in the proverb,
two or three of them must have the same word. The effect of all the
company shouting out together is very funny. All that is necessary is
for the guesser to have a sharp ear; then he is pretty sure to catch a
word here and there that will give him the key to the proverb.
* * * * *
PROVERBS
This is a very interesting game, and can be played by a large number
at the same time. Supposing there are twelve persons present, one is
sent out of the room, while the others choose a proverb. When this is
done, the "guesser" is allowed to come in, and he asks each person a
question separately. In the answer, no matter what question is asked,
one word of the proverb must be given. For illustration we will take
"A bird in the hand is worth two in the bush."
1. John must use the word "A" in his answer.
2. Gladys must use the word "bird" in hers.
3. Nellie must use the word "in" in hers.
4. Tommy must use the word "the" in his.
5. Estelle must use the word "hand" in hers.
6. Ivy must use the word "is" in hers.
7. Wilfrid must use the word "worth" in his.
8. Lionel must use the word "two" in his.
9. Vera must use the word "in" in hers.
10. Bertie must use the word "the" in his.
11. Harold must use the word "bush" in his.
The fun becomes greater if the answers are given quickly and without
allowing the special word to be noticed. It often happens that the
"guesser" has to try his powers over several times before succeeding.
The one who by giving a bad answer gives the clue, in turn becomes
guesser, and is then obliged to go out of the room while another
proverb is chosen.
Here is a list of proverbs:
A bad workman quarrels with his tools.
A bird in the hand is worth two in the bush.
A cat may look at a king.
Aching teeth are ill tenants.
A creaking door hangs long on the hinges.
A drowning man will catch at a straw.
After dinner sit a while, after supper walk a mile.
A friend in need is a friend indeed.
A good servant makes a good master.
A good word is as soon said as an evil one.
A little leak will sink a great ship.
All are not friends that speak us fair.
All are not hunters that blow the horn.
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