ic living pictures are the easiest to perform
on account of the dresses being easier to make, but there are other
living pictures which are easier still, and which will cause a great
deal of fun and merriment. They are really catches, and are so simple
that even very little children can manage them.
You can arrange a program, and make half a dozen copies to hand round
to the audience.
The first living picture on the list is "The Fall of Greece" and
sounds very grand, indeed; but when the curtain rises (or rather, if
it is the sheet curtain, drops), the audience see a lighted candle set
rather crookedly in a candlestick and fanned from the background so as
to cause the grease to fall.
Here are some other similar comic tableaux which you can easily place
before an audience:
"Meet of the Hounds."--A pile of dog biscuits.
"View of the Black Sea."--A large capital C blackened with ink.
"The Charge of the Light Brigade."--Half a dozen boxes of matches
labeled: "10 cents the lot."
These are only a few of the many comic living pictures you can
perform; but, no doubt, you will be able to think of others for
yourselves.
* * * * *
ACTING PROVERBS
[Illustration]
The best way to play this game is for the players to divide themselves
into two groups, namely, actors and audience. Each one of the actors
should then fix upon a proverb, which he will act, in turn, before
the audience. As, for instance, supposing one of the players to have
chosen the proverb, "A bad workman quarrels with his tools," he should
go into the room where the audience is seated, carrying with him a bag
in which there is a saw, a hammer, or any other implement or tool
used by a workman; he should then look round and find a chair, or some
other article, which he should pretend requires repairing; he should
then act the workman, by taking off his coat, rolling up his sleeves,
and commencing work, often dropping his tools, and grumbling about
them the whole of the time.
If this game be acted well, it may be made very entertaining.
Sometimes the audience are made to pay a forfeit each time they fail
to guess the proverb.
* * * * *
SHOUTING PROVERBS
This is rather a noisy game. One of the company goes outside the door,
and during his absence a proverb is chosen and a word of it is
given to each member of the company. When the player who is outside
re-enters the room, one
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