FREE BOOKS

Author's List




PREV.   NEXT  
|<   19   20   21   22   23   24   25   26   27   28   29   30   31   32   33   34   35   36   37   38   39   40   41   42   43  
44   45   46   47   48   49   50   51   52   53   54   55   56   57   58   59   60   61   62   63   64   65   66   67   68   >>   >|  
ic living pictures are the easiest to perform on account of the dresses being easier to make, but there are other living pictures which are easier still, and which will cause a great deal of fun and merriment. They are really catches, and are so simple that even very little children can manage them. You can arrange a program, and make half a dozen copies to hand round to the audience. The first living picture on the list is "The Fall of Greece" and sounds very grand, indeed; but when the curtain rises (or rather, if it is the sheet curtain, drops), the audience see a lighted candle set rather crookedly in a candlestick and fanned from the background so as to cause the grease to fall. Here are some other similar comic tableaux which you can easily place before an audience: "Meet of the Hounds."--A pile of dog biscuits. "View of the Black Sea."--A large capital C blackened with ink. "The Charge of the Light Brigade."--Half a dozen boxes of matches labeled: "10 cents the lot." These are only a few of the many comic living pictures you can perform; but, no doubt, you will be able to think of others for yourselves. * * * * * ACTING PROVERBS [Illustration] The best way to play this game is for the players to divide themselves into two groups, namely, actors and audience. Each one of the actors should then fix upon a proverb, which he will act, in turn, before the audience. As, for instance, supposing one of the players to have chosen the proverb, "A bad workman quarrels with his tools," he should go into the room where the audience is seated, carrying with him a bag in which there is a saw, a hammer, or any other implement or tool used by a workman; he should then look round and find a chair, or some other article, which he should pretend requires repairing; he should then act the workman, by taking off his coat, rolling up his sleeves, and commencing work, often dropping his tools, and grumbling about them the whole of the time. If this game be acted well, it may be made very entertaining. Sometimes the audience are made to pay a forfeit each time they fail to guess the proverb. * * * * * SHOUTING PROVERBS This is rather a noisy game. One of the company goes outside the door, and during his absence a proverb is chosen and a word of it is given to each member of the company. When the player who is outside re-enters the room, one
PREV.   NEXT  
|<   19   20   21   22   23   24   25   26   27   28   29   30   31   32   33   34   35   36   37   38   39   40   41   42   43  
44   45   46   47   48   49   50   51   52   53   54   55   56   57   58   59   60   61   62   63   64   65   66   67   68   >>   >|  



Top keywords:
audience
 

living

 
proverb
 

workman

 
pictures
 
curtain
 
perform
 

chosen

 

easier

 

players


actors

 

company

 

PROVERBS

 

seated

 

hammer

 

divide

 

carrying

 

player

 

enters

 

supposing


instance

 

groups

 

quarrels

 

entertaining

 
absence
 
Sometimes
 

SHOUTING

 

forfeit

 

grumbling

 

article


pretend

 
requires
 
repairing
 

taking

 

commencing

 

dropping

 

sleeves

 

member

 

rolling

 
implement

sounds
 
Greece
 

picture

 

crookedly

 
candlestick
 

fanned

 

candle

 

lighted

 

copies

 
merriment