ss without taking
it, the player is looed.
iii. If the first player possess two or three trumps, he must play
the highest, or be looed.
iv. With ace of trumps only, the first player must lead it, or be
looed.
v. The player who looks at his own cards, or the miss out of his
turn, is looed.
vi. The player who looks at his neighbour's hand, either during the
play or when they lie on the table, is looed.
vii. The player who informs another what cards he possesses, or
gives any intimation that he knows such or such cards to be in the
hand or the miss, is looed.
viii. The player who throws up his cards after the leading card is
played, is looed.
ix. Each player who follows the elder hand must head the trick if he
can, or be looed.
x. Each player must follow suit if he can, or be looed.
The player who is looed pays into the pool the sum agreed.
98. Mode of Play.
i. When it is seen how many players stand in the round, the elder
hand plays a card--his highest trump if he has two or more; if not,
any card he chooses. The next plays, and, if he can, follows suit or
heads the trick with a trump. If he can do neither, he throws away
any card.
ii. And so the round goes on; the highest card of the suit, or the
highest trump, winning the trick. The winner of the trick then leads
another card.
iii. The game consists of three tricks, and the pool is divided
equally among the players possessing them. Thus, if there be three
pence, shillings, or half-crowns, in the pool, the tricks are a
penny, sixpence, or half-a-crown each. The three tricks may of
course be won by a single player, or they may be divided between two
or three. Each player who fails to win a trick is looed, and pays
into the next pool the amount determined on as the loo.
iv. When played for a determinate stake, as a penny for the deal and
three pence for the loo, the game is called _Limited Loo_. When each
player is looed for the sum in the pool, it is _Unlimited Loo_.
v. Caution is necessary in playing this game _to win_. As a general
rule, the first player should not take the miss, as the dealer's
stake is necessarily to be added to the loo. Nor the miss be taken
after two players have "struck in" (declared to play), for the
chances are that they possess good leading cards.
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