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ss without taking it, the player is looed. iii. If the first player possess two or three trumps, he must play the highest, or be looed. iv. With ace of trumps only, the first player must lead it, or be looed. v. The player who looks at his own cards, or the miss out of his turn, is looed. vi. The player who looks at his neighbour's hand, either during the play or when they lie on the table, is looed. vii. The player who informs another what cards he possesses, or gives any intimation that he knows such or such cards to be in the hand or the miss, is looed. viii. The player who throws up his cards after the leading card is played, is looed. ix. Each player who follows the elder hand must head the trick if he can, or be looed. x. Each player must follow suit if he can, or be looed. The player who is looed pays into the pool the sum agreed. 98. Mode of Play. i. When it is seen how many players stand in the round, the elder hand plays a card--his highest trump if he has two or more; if not, any card he chooses. The next plays, and, if he can, follows suit or heads the trick with a trump. If he can do neither, he throws away any card. ii. And so the round goes on; the highest card of the suit, or the highest trump, winning the trick. The winner of the trick then leads another card. iii. The game consists of three tricks, and the pool is divided equally among the players possessing them. Thus, if there be three pence, shillings, or half-crowns, in the pool, the tricks are a penny, sixpence, or half-a-crown each. The three tricks may of course be won by a single player, or they may be divided between two or three. Each player who fails to win a trick is looed, and pays into the next pool the amount determined on as the loo. iv. When played for a determinate stake, as a penny for the deal and three pence for the loo, the game is called _Limited Loo_. When each player is looed for the sum in the pool, it is _Unlimited Loo_. v. Caution is necessary in playing this game _to win_. As a general rule, the first player should not take the miss, as the dealer's stake is necessarily to be added to the loo. Nor the miss be taken after two players have "struck in" (declared to play), for the chances are that they possess good leading cards.
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